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Attack passes through
#1
The problem is, attack passes through even though the body is present in the frame..

This is the attack that attacks the body on y: 60000
Here is another attack that affects the same body..
As you guys can see, the first attack doesn't affect the opponent whereas the second one does..

Here is the stance frames of the opponent:

    DC-Code:
<frame> 0 standing
   pic: 0  state: 0  wait: 3  next: 1  dvx: 550  dvy: 0  centerx: 68  centery: 159  hit_a: 40  hit_d: 0  hit_j: 0 hit_Fa: 254 hit_Da: 298 hit_ja: 269 hit_Uj: 389 hit_Ua: 235  hit_Fj: 268 hit_Dj: 318 hit_ja: 90
   bdy:
      kind: 0  x: 21  y: 98  w: 21  h: 58
   bdy_end:
   bdy:
      kind: 0  x: 21  y: 6098  w: 21  h: 58
   bdy_end:
   bdy:
      kind: 0  x: 21  y: 7098  w: 21  h: 58
   bdy_end:
   itr:
      kind: 8 x: 21  y: 9098  w: 21  h: 58  dvx: 14   fall: -1 
   itr_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 60000  w: 43  h: 62
  bdy_end:
<frame_end>
 
<frame> 1 standing
   pic: 1  state: 0  wait: 3  next: 2  dvx: 550  dvy: 0  centerx: 68  centery: 159  hit_a: 40  hit_d: 0  hit_j: 0 hit_Fa: 254 hit_Da: 298 hit_ja: 269 hit_Uj: 389 hit_Ua: 235  hit_Fj: 268 hit_Dj: 318 hit_ja: 90
   bdy:
      kind: 0  x: 21  y: 98  w: 21  h: 58
   bdy_end:
   bdy:
      kind: 0  x: 21  y: 6018  w: 21  h: 58
   bdy_end:
   bdy:
      kind: 0  x: 21  y: 7018  w: 21  h: 58
   bdy_end:
   itr:
      kind: 8 x: 21  y: 9098  w: 21  h: 58  dvx: 14   fall: -1 
   itr_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 60000  w: 43  h: 62
  bdy_end:
<frame_end>
 
<frame> 2 standing
   pic: 2  state: 0  wait: 3  next: 3  dvx: 550  dvy: 0  centerx: 67  centery: 159  hit_a: 40  hit_d: 0  hit_j: 0 hit_Fa: 254 hit_Da: 298 hit_ja: 269 hit_Uj: 389 hit_Ua: 235  hit_Fj: 268 hit_Dj: 318 hit_ja: 90
   bdy:
      kind: 0  x: 21  y: 98  w: 21  h: 58
   bdy_end:
   bdy:
      kind: 0  x: 21  y: 6018  w: 21  h: 58
   bdy_end:
   bdy:
      kind: 0  x: 21  y: 7018  w: 21  h: 58
   bdy_end:
   itr:
      kind: 8 x: 21  y: 9098  w: 21  h: 58  dvx: 14   fall: -1 
   itr_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 60000  w: 43  h: 62
  bdy_end:
<frame_end>
 
<frame> 3 standing
   pic: 3  state: 0  wait: 3  next: 999  dvx: 550  dvy: 0  centerx: 67  centery: 159  hit_a: 40  hit_d: 0  hit_j: 0 hit_Fa: 254 hit_Da: 298 hit_ja: 269 hit_Uj: 389 hit_Ua: 235  hit_Fj: 268 hit_Dj: 318 hit_ja: 90
   bdy:
      kind: 0  x: 21  y: 98  w: 21  h: 58
   bdy_end:
   bdy:
      kind: 0  x: 21  y: 6018  w: 21  h: 58
   bdy_end:
   bdy:
      kind: 0  x: 21  y: 7018  w: 21  h: 58
   bdy_end:
   itr:
      kind: 8 x: 21  y: 9098  w: 21  h: 58  dvx: 14   fall: -1 
   itr_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 60000  w: 43  h: 62
  bdy_end:
<frame_end>


And here are the frames of that attack

    DC-Code:
<frame> 1 flying
   pic: 0  state: 3000 wait: 0 next: 2  dvx: 25  dvy: 0  dvz: 0  centerx: 40  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 60000  w: 55  h: 27 dvx: 7 fall: 80 vrest: 10  bdefend: 16  injury: 10  
      effect: 1  
   itr_end:
   itr:
      kind: 0  x: 22  y: 50000  w: 55  h: 27 dvx: 7 fall: -1 vrest: 10  bdefend: 0  injury: 1  
      effect: 1  
   itr_end:
<frame_end>
 
<frame> 2 flying
   pic: 1 state: 3000 wait: 0 next: 3  dvx: 25  dvy: 0  dvz: 0  centerx: 40  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 60000  w: 55  h: 27 dvx: 7 fall: 80 vrest: 10  bdefend: 16  injury: 10  
      effect: 1  
   itr_end:
   itr:
      kind: 0  x: 22  y: 50000  w: 55  h: 27 dvx: 7 fall: -1 vrest: 10  bdefend: 0  injury: 1  
      effect: 1  
   itr_end:
<frame_end>
 
<frame> 3 flying
   pic: 2 state: 3000 wait: 0 next: 4  dvx: 25 dvy: 0  dvz: 0  centerx: 40  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 60000  w: 55  h: 27 dvx: 7 fall: 80 vrest: 10  bdefend: 16  injury: 10  
      effect: 1  
   itr_end:
   itr:
      kind: 0  x: 22  y: 50000  w: 55  h: 27 dvx: 7 fall: -1 vrest: 10  bdefend: 0  injury: 1  
      effect: 1  
   itr_end:
<frame_end>
 
<frame> 4 flying
   pic: 0 state: 3000 wait: 0 next: 5  dvx: 25 dvy: 0  dvz: 0  centerx: 40  centery: 43  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 60000  w: 55  h: 27 dvx: 7 fall: 80 vrest: 10  bdefend: 16  injury: 10  
      effect: 1  
   itr_end:
   itr:
      kind: 0  x: 22  y: 50000  w: 55  h: 27 dvx: 7 fall: -1 vrest: 10  bdefend: 0  injury: 1  
      effect: 1  
   itr_end:
<frame_end>
 
<frame> 5 flying
   pic: 1 state: 3000 wait: 0 next: 6 dvx: 25 dvy: 0  dvz: 0  centerx: 40  centery: 43  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 60000  w: 55  h: 27  dvx: 7 fall: 80 vrest: 10  bdefend: 16  injury: 10  
      effect: 1  
   itr_end:
   itr:
      kind: 0  x: 22  y: 50000  w: 55  h: 27  dvx: 7 fall: -1 vrest: 10  bdefend: 0  injury: 1  
      effect: 1  
   itr_end:
<frame_end>
 
<frame> 6 flying
   pic: 2 state: 3000 wait: 0 next: 7 dvx: 25 dvy: 0  dvz: 0  centerx: 40  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 60000  w: 55  h: 27  dvx: 7 fall: 80 vrest: 10  bdefend: 16  injury: 10  
      effect: 1  
   itr_end:
   itr:
      kind: 0  x: 22  y: 50000  w: 55  h: 27  dvx: 7 fall: -1 vrest: 10  bdefend: 0  injury: 1 
      effect: 1  
   itr_end:
<frame_end>
 
<frame> 7 flying
   pic: 0 state: 3000 wait: 0 next: 8 dvx: 25 dvy: 0  dvz: 0  centerx: 40  centery: 43  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 60000  w: 55  h: 27  dvx: 7 fall: 80  vrest: 10  bdefend: 16  injury: 10  
      effect: 1  
   itr_end:
   itr:
      kind: 0  x: 22  y: 50000  w: 55  h: 27  dvx: 7 fall: -1  vrest: 10  bdefend: 0  injury: 1  
      effect: 1  
   itr_end:
<frame_end>
 
<frame> 8 flying
   pic: 1 state: 3000 wait: 0 next: 9 dvx: 25 dvy: 0  dvz: 0  centerx: 40  centery: 43  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 60000  w: 55  h: 27  dvx: 7 fall: 80 vrest: 10  bdefend: 16  injury: 10  
      effect: 1  
   itr_end:
   itr:
      kind: 0  x: 22  y: 50000  w: 55  h: 27  dvx: 7 fall: -1 vrest: 10  bdefend: 0  injury: 1  
      effect: 1  
   itr_end:
<frame_end>
 
<frame> 9 flying
   pic: 2 state: 3000 wait: 0 next: 10 dvx: 25 dvy: 0  dvz: 0  centerx: 40  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 60000  w: 55  h: 27  dvx: 7 fall: 80  vrest: 10  bdefend: 16  injury: 10  
      effect: 1  
   itr_end:
   itr:
      kind: 0  x: 22  y: 50000  w: 55  h: 27  dvx: 7 fall: -1  vrest: 10  bdefend: 0  injury: 1  
      effect: 1  
   itr_end: 
<frame_end>
 
<frame> 10 hiting
   pic: 4  state: 3006 wait: 0 next: 11  dvx: 0  dvy: 0  dvz: 0  centerx: 44  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 60000  w: 25  h: 27  dvx: 7 fall: 80  vrest: 10  bdefend: 16  injury: 10  
      effect: 1  
   itr_end:
   itr:
      kind: 0  x: 22  y: 50000  w: 25  h: 27  dvx: 7 fall: -1  vrest: 10  bdefend: 0  injury: 1   
      effect: 1  
   itr_end:
<frame_end>
 
<frame> 11 hiting
   pic: 5  state: 3006 wait: 0  next: 12  dvx: 0  dvy: 0  dvz: 0  centerx: 44  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
 itr:
      kind: 0  x: 22  y: 60000  w: 25  h: 27  dvx: 7 fall: 80  vrest: 10  bdefend: 16  injury: 10  
      effect: 1  
   itr_end:
  itr:
      kind: 0  x: 22  y: 50000  w: 25  h: 27  dvx: 7 fall: -1  vrest: 10  bdefend: 0  injury: 1  
      effect: 1  
   itr_end:
<frame_end>
 
<frame> 12 hiting
   pic: 4 state: 3006 wait: 0  next: 13  dvx: 0  dvy: 0  dvz: 0  centerx: 44  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 60000  w: 25  h: 27  dvx: 7 fall: 80  vrest: 10  bdefend: 16  injury: 10  
      effect: 1  
   itr_end:
   itr:
      kind: 0  x: 22  y: 50000  w: 25  h: 27  dvx: 7 fall: -1  vrest: 10  bdefend: 0  injury: 1  
      effect: 1  
   itr_end:
<frame_end>
 
<frame> 13 hiting
   pic: 5 state: 3006 wait: 0 next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 44  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 60000  w: 25  h: 27  dvx: 7 fall: 80  vrest: 10  bdefend: 16  injury: 10  
      effect: 1  
   itr_end:
   itr:
      kind: 0  x: 22  y: 50000  w: 25  h: 27  dvx: 7 fall: -1  vrest: 10  bdefend: 0  injury: 1 
      effect: 1  
   itr_end:
<frame_end>


So what exactly is the problem? Can anyone solve this?
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#2
    DC-Code:
bdy:
      kind: 0  x: 21  y: 6098  w: 21  h: 58
   bdy_end:


vs.
    DC-Code:
itr:
      kind: 0  x: 22  y: 60000  w: 55  h: 27 dvx: 7 fall: 80 vrest: 10  bdefend: 16  injury: 10  
      effect: 1  
   itr_end:


Could it be that it's simply one zero too much? :p
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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Thanks given by: T.O.R.N.A.D.O
#3
Not really, there is a 60000 body too.. Look at the last body..
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#4
I'm not quite sure about limits from the tip of my head... but could it be the game's insulted by the amount of your 5 bdys in one frame? :p Does something change if you move the y: 60000 bdy in front of some of the others?
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Thanks given by: T.O.R.N.A.D.O
#5
Nah, I'm pretty sure 5 bdys is still fine, also the second attack would miss aswell if that was the case...
try to adjust the w's and h's of the itrs in your attack or bdy in your char, it might just miss the hitboxes of the enemy by a few pixels, considering the enemy has a centery of 159 and the bdys only a height of 58 the hitbox should be somewhere above his head which makes the second attack hit because it's big enough on the y axis, the first one might move a bit below it

Short version: try to change y: 60000 into y: 60098
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#6
(06-29-2014, 01:59 PM)TheNave Wrote:  Short version: try to change y: 60000 into y: 60098

This one did the trick! Thanks Nave! :D

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#7
(06-29-2014, 01:47 PM)Ramond Wrote:  I'm not quite sure about limits from the tip of my head... but could it be the game's insulted by the amount of your 5 bdys in one frame? :p Does something change if you move the y: 60000 bdy in front of some of the others?

I know the issue has been solved but I believe that I read 10 bdy's in a single frame is the limit?
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#8
5 bdys is the max, 5 itrs too.
so you can have a total of 5 bdys + 5 itrs in a single frame.
back from the dead.....kinda
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