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Character: Vegeta (revamp)
#51
Haha! I love that you keep calling him SSJ0 when he's in his base form. And yeah, I forgot to remove the command, thanks for pointing that out!

Hmm yes, I guess you are right about that. It consumes MP 2 different times, one to start the rush, if it misses then it doesn't use extra MP, if it succeeds then it uses more MP. Maybe I should just make it use all the MP at once so it can't be used as often/spammable. I want it to be a RUSH attack, so basically it catches the enmy off by surprise, making the attack always hit unless someone interferes or the character has a special that can be used to break out. I think Super Vegito can break out of catches or dance of pain with a special explosive wave.

hmmm I got rid of the basic combos because I didn't do the sprites for them and was thinking of making different combos, I'll probably do them another time.
And thanks! :D

Thanks! and yeah, it is fairly easy to dodge. Maybe I should make the balls smaller and make more of them and even make some in the air that fall downwards to trap the enemy. You think that would work better? Maybe have like 6-9 small balls on the ground and like 2-5 in the air? Obviously the damage for each ball and explosion would have to be reduced, but it would make it harder to evade, because if you try jumping out you might hit one of the balls in the air? shiiiiiiiiiii~

That move he used to deflect an attack that was going to destroy the Earth. I just made it a standard basic "beam" even though it's a single 3006 ball.
And well he still has ki blasts and charging ki in his moveset! TROLOLOL :D

Combos removed cause I didn't bother editing the sprites and might make new ones eventually.

lol, they really aren't. They just have like 0 wait so they change so fast making it look nice even though it's really sh*t haha

Can make same change as stated earlier for infinite break as double galick cannon

It's pretty crap compared to Majin Vegeta and Vegito's big bang attacks hehe :P

Combos removed cause I didn't bother editing the sprites and might make new ones eventually.


Thanks! I like the level system as well. It's much better than my original ideas of having really weak characters doing 1 damage per punch while super vegito does like 35 from what I remember. them some other chars had like 10 and 20 etc, another type of level system. But that would have made matches take forever. Then my other leveling system had to do with bdys. But thanks to you AND YOUR HEX HACKS I HAVE A REALLY GOOD LEVEL SYSTEM NOW!! :D

Thanks for the feedback :)
Much appreciated



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#52
Bigbang attack needs more time and it becomes a ball bigger than vegetos and will be shot as.a.ball in.the film
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#53
I played that mod of yours its good and vegeta is like nothing in front of vegito good keep it up
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#54
Some of these gif sizes are pretty massive so to preserve everyone's bandwidth I will link each attack to gfycat where it saves you like 80% :D

Babadi's Mind Control

Majin Vegeta - Original Big Bang Attack (based off anime)
Majin Vegeta - Updated Big Bang Attack (based off manga)
The updated one is the one that is now being used instead. He also uses it like that in some of the budokai tenkaichi games I believe.

Majin Vegeta - Final Impact
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#55
Babadi's mind control is really good
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#56
Most moves look great, but I'd say the sprites for Final Impact should be updated.
Original character edits
Goku2021
LF2 Timelapse (open source mod)

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#57
Damn its all pretty awesome!
But.. I kinda feel that his hair color should be bit more yellow/orange/whatever-it-was ... Its waay too dull.
(03-20-2016, 06:41 PM)mfc Wrote:  Be the unsqueezable sponge!
My new life motto!
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#58
(07-20-2014, 12:10 AM)Evan Izaak Wrote:  Babadi's mind control is really good
Thanks :)
(07-20-2014, 04:18 PM)Neocrypt Wrote:  Most moves look great, but I'd say the sprites for Final Impact should be updated.
You talking about Vegeta and his stance or the actual beam?
(07-20-2014, 05:51 PM)rhino.freak Wrote:  Damn its all pretty awesome!
But.. I kinda feel that his hair color should be bit more yellow/orange/whatever-it-was ... Its waay too dull.
Thank you :D
Their hair is yellow white though, it becomes gold and blonde when an aura appears as can be seen here (Click to View)
and
Here's Dark Impact
a counter attack

You guys prefer me to continue using gfycat links? They save quite a bit of bandwidth as you can see when you click the link, but they can't be embedded.
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#59
I don't mind using gfycat, but I'd recommend going with some other effect animation at dark impact.
Other disappear animation (like fade out, similiar to other balls, or firen's/julian's explosion) or just apperaing at max radius and then going down. Otherwise it looks kinda weird and unproffesional...
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#60
(07-20-2014, 08:05 PM)bashscrazy Wrote:  
(07-20-2014, 04:18 PM)Neocrypt Wrote:  Most moves look great, but I'd say the sprites for Final Impact should be updated.
You talking about Vegeta and his stance or the actual beam?

The actual beam, it's way too simplistic in my opinion.
Original character edits
Goku2021
LF2 Timelapse (open source mod)

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