Poll: Keep the sign on his back?
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Yes, you should definately keep it
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9 15.25%
No, get rid of it
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4 6.78%
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Goku & SSJ Goku (release!)
Looks pretty nice! I like the comboes that Normal goku did!
Keep up man!
(03-20-2016, 06:41 PM)mfc Wrote:  Be the unsqueezable sponge!
My new life motto!
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! 
The characters are finally finished and have been put on the mainsite for download!
Thanks for the quick upload Blue Phoenix! :D

http://lf-empire.de/lfe-fileplanet/chara...u-ssj-goku
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Goku2021
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So some thoughts
+ Hair animation while running [Image: guess-the-emoji-movies-sm-108.jpg]
+ I like the spirit bomb animation
+ Base form has some sick combos! (some combos not listed in the special moves.txt ! - noticed them cause of the AI and managed to figure them out myself :) )
+ Nice transformation animation

- What is the point of Pressing DJAJ J to transform into SS and waste like 300 MP when you can just do DJAJ and use 0 MP?
- You should lower the centery values in the lying frames, looks like his body is slightly hovering.
- When you transform back to base form, he moves 1 pixel to the right and then back to normal position
- Transformation needs an aura EXPLODing sound!

+/- I have noticed that when there are some items around, particularly in the enemys hand when you use meteor combination, the Kamehameha ends up doing 2x more damage!

Good job!
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Thanks given by: Memento
(10-01-2014, 12:06 AM)bashscrazy Wrote:  So some thoughts
+ Hair animation while running [Image: guess-the-emoji-movies-sm-108.jpg]
+ I like the spirit bomb animation
+ Base form has some sick combos! (some combos not listed in the special moves.txt ! - noticed them cause of the AI and managed to figure them out myself :) )
+ Nice transformation animation

- What is the point of Pressing DJAJ J to transform into SS and waste like 300 MP when you can just do DJAJ and use 0 MP?
- You should lower the centery values in the lying frames, looks like his body is slightly hovering.
- When you transform back to base form, he moves 1 pixel to the right and then back to normal position
- Transformation needs an aura EXPLODing sound!

+/- I have noticed that when there are some items around, particularly in the enemys hand when you use meteor combination, the Kamehameha ends up doing 2x more damage!

Good job!

I guess the data isn't perfect, but I can't change it anymore as he's released ;-) I think the 3th and 4th tip aren't a big deal (however, if I still could, I would have changed it of course). The first point DJAJJ = 300 MP and DJAJ = 0 MP... that's bad, and obviously a big mistake I didn't know about. Oops :P 

How do you like the combos SSJ Goku AI uses? Have you tried AAA+A+A+DvJ+D>J (or D<J)? I like that one ^_^

I glad you like it in general! Thanks for the comments :)
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Goku2021
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(10-01-2014, 05:39 AM)Memento Wrote:  I guess the data isn't perfect, but I can't change it anymore as he's released ;-)

NO EXCUSE! :p
Zips can be replaced.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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Thanks given by: Rhino.Freak , Memento
(10-01-2014, 12:06 AM)bashscrazy Wrote:  So some thoughts
+ Hair animation while running [Image: guess-the-emoji-movies-sm-108.jpg]
+ I like the spirit bomb animation
+ Base form has some sick combos! (some combos not listed in the special moves.txt ! - noticed them cause of the AI and managed to figure them out myself :) )
+ Nice transformation animation

- What is the point of Pressing DJAJ J to transform into SS and waste like 300 MP when you can just do DJAJ and use 0 MP?
- You should lower the centery values in the lying frames, looks like his body is slightly hovering.
- When you transform back to base form, he moves 1 pixel to the right and then back to normal position
- Transformation needs an aura EXPLODing sound!

+/- I have noticed that when there are some items around, particularly in the enemys hand when you use meteor combination, the Kamehameha ends up doing 2x more damage!

Good job!

(10-01-2014, 08:35 AM)Blue Phoenix Wrote:  
(10-01-2014, 05:39 AM)Memento Wrote:  I guess the data isn't perfect, but I can't change it anymore as he's released ;-)

NO EXCUSE! :p
Zips can be replaced.

That's great BP!

Well then, I fixed all those things in the great great time-frame of 30 minutes :P Did you happen to come across anything else?

I noticed that when base form Goku uses DvA, the stone falls on him and Goku's hurt. I think this is because the opponent is caught in frame 111, which is a defend frame, and you can't hold a heavy weapon in a defend frame. However, there's no fix that I know of without modifying every character's data and giving him a new frame showing the correct sprite (defending)

Right now, I fixed this problem with a state: 7. It doesn't hurt Goku anymore, but the the stone falls somewhere very low on the y-axis and moves up again. So, it´s clearly a bug. I´ll check if someknow has a fix for it.

Edit: it's pretty lame by the way, I thought I had all things working correctly x]
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Everything mentioned by Bashscrazy has been fixed, I also did a shift of 1-pixel for the instant transmission. There's still that bug that I can't fully fix, but right now it's just that the falling box disappears for half a second, not a big deal :D I won't update him again, I don't want to get on BP's nerves ;) Enjoy the character and thanks for playing!


https://www.mediafire.com/?nudn8zf65xqjq5y

p.s. I also updated the readme on the special moves. I simply posted a handful of combos for you to try :) 
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Goku2021
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Boom.wav is missing now.
Also what if you quickly hit opponent before catching? So he drops weapon "naturally"?

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(10-03-2014, 07:19 PM)The Hari Wrote:  Boom.wav is missing now

Dang... the one sound I added. Wil fix it when I get home, 30 mins

Edit: new upload on LFE: http://lf-empire.de/lfe-fileplanet/chara...u-ssj-goku
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Could someone confirm that this version is working correctly? It should be, but I have to be sure
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