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10-02-2014, 01:42 PM
(This post was last modified: 10-02-2014, 01:52 PM by Memento.)
There's something we need to do in order to make sure everybody's work will fit together and is accepted by the others. Therefor, we need this point sorted out:
[i]1) Discuss the limitations: how fancy can the story mode and characters be, [/i]how many characters can be added, what kind of characters can be added, and what kind of characters can not be added;
The big question is: how fancy can the story mode and characters be? What CAN you do, and what not. And what CAN be in the story mode, and what not.
Please answer these questions...
On characters:
- How many new characters should be added? Name a minimum and a maximum (if you don't mind, just leave it open )
- What kind of characters can be added?
- Should combos be limited in any way, and how?
- How much should we change on the existing characters' sprites?
- How much should we change on the existing characters' data?
- How much should we change on the existing characters' AI?
- How big can energy attacks be?
- How powerful can characters be compared to the original ones?
- Anything else you'd like to say about the characters and the limitations?
Keep in mind that the mod is supposed to be like an expansion of the original game. So a 1-2 new moves for existing characters and new ones is already a set limit.
On the story mode:
- Should we include a real story, with animations and text?
- How much shall we change the original stages?
- Should we do advanced data changing for the story mode, like done in the forum mod and YinYin's template things?
- Anything else you'd like to say about the story mode and the limitations?
Of course, not everybody will have the same opinion on everything, and therefor we need to decide on something that everybody's comfortable with. So, we'll discuss after everybody's shared his ideas.
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10-02-2014, 01:51 PM
(This post was last modified: 10-02-2014, 01:55 PM by Memento.)
On characters:
- How many new characters should be added? Name a minimum and a maximum (if you don't mind, just leave it open )
I'd say a max of 10 heroes like Davis etc., 5-7 minions and 2 boss characters
- What kind of characters can be added?
Depends on the theme. If Little Fighters VS other fighters, I'd say anything that is not related to any game, anime etc goes. So representive characters can be made as well
- Should combos be limited in any way, and how?
The input shouldn't be too simple for the most damaging combos, and if an attack is very simple to pull of, it shouldn't be possible to keep the opponent in the dance of pain all the time.
- How much should we change on the existing characters' sprites?
None
- How much should we change on the existing characters' data?
None, except 1-2 new moves max. Eventually change some ITR values to make a combo with a new attack work.
- How much should we change on the existing characters' AI?
The more difficult the character will become in difficult, the better
- How big can energy attacks be?
Just don't make things too big like in Goku. Rather keep it similar to the original attacks.
- How powerful can characters be compared to the original ones?
In balance with the original characters. Heroes as strong as the original heroes, minions as strong as the original minions, bosses may vary just a little.
- Anything else you'd like to say about the characters and the limitations?
Nope.
Keep in mind that the mod is supposed to be like an expansion of the original game. So a 1-2 new moves for existing characters and new ones is already a set limit.
On the story mode:
- Should we include a real story, with animations and text?
Would be cool, but it shouldn't take too much time as it would ruin the neat, fastpaced LF2 gameplay
- How much shall we change the original stages?
Everything's fine with my as long as the difficulity and the gameplay remains the same.
- Should we do advanced data changing for the story mode, like done in the forum mod and YinYin's template things?
Only if someone has a great idea that doesn't disturb the gameplay
- Anything else you'd like to say about the story mode and the limitations?
Nope!
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On characters:
- How many new characters should be added? Name a minimum and a maximum (if you don't mind, just leave it open )
cant realy say, as I guess we'll need quite a few for an exiting fresh story
- What kind of characters can be added?
Heroes (playable chars), basic vilians/ allies, boss(es)
- Should combos be limited in any way, and how?
no overpowered moves, if attacks/combos deal high dmg they should come with a certain risk performing them so player has to decide wether its worth going for a move
- How much should we change on the existing characters' sprites?
if possible nothing, only tiny edits in certain circumstances
- How much should we change on the existing characters' data?
same as for sprites, ofc additions can be made
- How much should we change on the existing characters' AI?
noone dislikes playing against challenging computer players i guess
- How big can energy attacks be?
keep it close to origional I'd say
- How powerful can characters be compared to the original ones?
depends on which story we go with, generally keep em as close to origionals as possible, people like balanced games
- Anything else you'd like to say about the characters and the limitations?
We can make use of already existing/created (custom)characters and overwork them so they fit (with permission of creators of course)
Keep in mind that the mod is supposed to be like an expansion of the original game. So a 1-2 new moves for existing characters and new ones is already a set limit.
On the story mode:
- Should we include a real story, with animations and text?
Me personlay, I'd love that
- How much shall we change the original stages?
I'd go with a completely new stage
- Should we do advanced data changing for the story mode, like done in the forum mod and YinYin's template things?
Didnt play form mod ( where can I? ._.) but I'd say yes, would be cool
- Anything else you'd like to say about the story mode and the limitations?
Some of the answers given depend on what story we'll be going with obviously^^
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dam u posted this thread while i was writing in the brain storm >.<
so read there wut i wrote >.<
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10-02-2014, 02:35 PM
(This post was last modified: 10-02-2014, 02:36 PM by Memento.)
(10-02-2014, 02:17 PM)Ariel Wrote: dam u posted this thread while i was writing in the brain storm >.<
so read there wut i wrote >.<
I read it, but could you answer the questions still if it's not too much trouble? I know you're answering some things twice then, but you haven't answered everything in that post and we get a good overview like this... Takes like 3 minutes only
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On characters:
- How many new characters should be added? Name a minimum and a maximum (if you don't mind, just leave it open )
I believe that we should add like about 10 characters. (including new minnions)
3-4 for the main enemy.
1-2 for the secondary enemy .
1-4 for the minnions, support characters.
- What kind of characters can be added?
If talking about character types then it should be, meele, middle range and long range.
Close range is more like fighter style that uses punches, kicks, etc.
Middle range like Deep, can shoot ball type objects but also uses close combat elements.
Long range, something like archer, gunner, using magic attacks that realises only attacks that was ment to be fired from a distance (like LF2 sorccecer)
- Should combos be limited in any way, and how?
Only MP should limit it.
- How much should we change on the existing characters' sprites?
add some extra details like new clothes, longer hair, scars and something like that.
Maybe a weapon.
- How much should we change on the existing characters' data?
Let's make more variety of combos like on other fighter games.
I would like to see something like:
You perform a combo (Davis uppercut) by sending enemy to the air and get opportunity to do bigger variety of moves ( for example :
DvA would do davis jump and knock down target.
D>A would wait a bit and then do kick/shoulder ram/another punch to attack falling object.
D^A release the ball type object or jump and kick enemy forward)
It might get complicated but allow player to decide whats next
- How much should we change on the existing characters' AI?
Make it challenging.
- How big can energy attacks be?
Depends on the energy used.
- How powerful can characters be compared to the original ones?
Maybe some little stronger than og. Some could a lot stronger.
- Anything else you'd like to say about the characters and the limitations?
I would like to kick some characters and just leave these ones:
Main characters :
Davis , Woody, Dennis, Rudolf, Jan, LouisEX, Jack.
Support:
Deep, Henry, Bat, Bandit, Hunter, Mark.
Enemy:
Bandit, Mark.
On the story mode:
- Should we include a real story, with animations and text?
Yes, what about cutscene art? or more comic/manga style story part?
- How much shall we change the original stages?
Make some new stages.
Make Village as the 1st stage and then add or edit some stages like making it night and so.
- Should we do advanced data changing for the story mode, like done in the forum mod and YinYin's template things?
why not?
- Anything else you'd like to say about the story mode and the limitations?
Add various task in the story mode (run before something collapses, stay alive against enemy for some ammount of time, kill all enemies before time runs out, dont let support character die)
Add custom bgm, new bgm
Useful
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04-09-2015, 02:31 PM
(This post was last modified: 04-09-2015, 07:03 PM by Memento.)
We should make a selection of characters and set the limitations clearly (and we all have to agree on a number in the end).
As has been done before, please share your (new) view on the amount of characters we should make. We have been working on the mod for a while now, so we might have a change of mind on the subject (at least I did).
So: 1) please name how many bosses, how many mains and how many minions you think this mod needs.- I suggest we do this first ^ Then we try to find a solution for everybody (I feel this shouldn't be a problem)
- After we have decided on a number of characters, we start deciding which ideas and new concepts should be made into characters.
For me (1):
Bosses: only the 4 we already have, no more;
Main: 3-5 that we can easily bound to the story (we have 2 in progress now)
Minions: 3-5, related to the background (ice minion, Earth) or to the story (teleportation minion)
This would work fine with the amount of ideas that we currently have, but it would also mean we shouldn't make many more concepts!
These are the characters that have been suggested (by me and Ariel):
Boss:
- ranged(mage) - wizard
- melee(heavy, armored) - main villian
- melee(animal-like) - werewolf
- mixed(fast, weapon combos, AoE moves) - the general
This makes 4 boss characters (that everybody agreed on)
Main:
- melee(animal-like) werewolf guy
- melee(martial arts) - nino
- melee(martial arts) - clide (with a somewhat diffirent moveset, of course)
- ranged(support/healer) - n/a
- ranged(archer) - n/a, a female archer would be great
- melee(weapon) - n/a
This makes 6 main characters, only 2 of them have been permanently decided on.
Minions:
- midrange - ice minion
- melee - earth, with new sprites.
- midrange (or ranged, archer) - minion with teleportation skill
This makes 3 minions, that haven't been permanently decided on. Yet the teleportation minion is bound to the story so he should be in, the ice minion would suit as a common minion in the ice stage and like Ariel, I think he should be in.
Other:
- Hydron, as it seems now, we will have plenty of main characters and his sprites can be used for teleportation minion also. Hasn't been decided on.
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04-09-2015, 07:58 PM
(This post was last modified: 04-09-2015, 08:27 PM by Ariel.)
what i think should be new in the mod
nothing more than that:
bosses: - ranged(mage) - (compared to firzen)
- melee(heavy,aromor) - (compared to julian but a little weaker- bit stronger than louis)
- transformer lv.2 - (compared to luisEX)
- overpowered - (compared to julian)
normals: - ranged(support/healer) - (compared to jan)
- ranged(archer) - (compared to hennry)
- melee(martial arts) - (compared to dennis)
- midrange(ninja) - (compared to rudolf)
- melee(weapon) - (compared to deep)
- transformer lv.1 - (compared to louis)
now here is who they are gonna be-
green - good guy
red - bad guy
bosses: - ranged(mage) - wizard
- melee(heavy,armor) - boss, main villain | how about Jason[by pf]?
- transformer lv.2 - werewolf as a wolf
- overpowered - final form of the general
normals: - ranged(support/healer) - the one i suggested?
- ranged(archer) - n/a (the normal form of the general can get in here, maybe as crossbow user)
- melee(martial arts) - nino
- midrange(ninja) - clide
- melee(weapon) - dagger user, leader of the rebels (bandits, hunters)
- transformer lv.1 - werewolf as human
we need to decide either clide or the new archer will be "bad guys"
the werewolf guys is good but when he turns to a wolf he become evil
minions:
ice minions, earth, teleporter
in conclusion-
13 new characters
4 bosses
6 normals
3 minions
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If you also want to decide on the types of characters that will be included, please reply today.
If you don't reply, no problem, but then Ariel and I will decide
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