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Doing a little mistake in DC. :\
#1
Hi, I am having a problem with DC.
I am doing very little mistake in DC but can't figure it out. :/

So, I changed Freeze's ball and column's effect to fire effect. (effect 3 to 2).
And, in the game, when the ball hit the opponent, he burns in fire, is flying in air bit isn't dropping on ground.
What mistake am I doing?

[Image: dm6f9br.jpg]

And one more help, how to change whirlwind's effect to fire effect, I can't understand the tutorial on the site.
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#2
Ahhhh... I had that problem once, like 10 years ago so I don't remember what the problem was :p But if you post the data, I can take a look. You did include a dvx and dvy in the ITR, right?
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#3
(03-16-2015, 04:17 PM)Memento Wrote:  Ahhhh... I had that problem once, like 10 years ago so I don't remember what the problem was :p But if you post the data, I can take a look. You did include a dvx and dvy in the ITR, right?

Have a look at the attached data file(s). :)


Attached Files
.dat   hotice_ball.dat (Size: 4.92 KB / Downloads: 41)
.dat   hotice_column.dat (Size: 13.39 KB / Downloads: 40)
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Check my channel :D :-

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#4
Fall: 20

Change this to fall: 70 and it should work fine.
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Goku2021
LF2 Timelapse (open source mod)

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#5
(03-16-2015, 04:13 PM)Deep Wrote:  Hi, I am having a problem with DC.
I am doing very little mistake in DC but can't figure it out. :/

So, I changed Freeze's ball and column's effect to fire effect. (effect 3 to 2).
And, in the game, when the ball hit the opponent, he burns in fire, is flying in air bit isn't dropping on ground.
What mistake am I doing?

[Image: dm6f9br.jpg]

And one more help, how to change whirlwind's effect to fire effect, I can't understand the tutorial on the site.
Ahh, the classic fire freeze.


For fire iceball/column:
The problem is your "fall:" value. It is currently 20, which if you are using normal itr without effects, makes you only send an enemy into injury frame. Used with fire effects, it would cause enemies to burn forever in mid-air.

You should set fall to 70.


For whirlwind:
Look at frame 170 of your whirlwind. You forgot to change itr kind from 16 to 0. The tutorial also suggests changing the dvx/y from -12/-18 to -2/-10 so that the enemy doesn't get sent flying away just from hitting the whirlwind.


Also, next time you don't have to upload the whole data to site. Just use the [code = dc] tag.
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