Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
I don't want to control the ball.
#1
Hi, I need a help in data changing.
I added Firzen ball's attack to Davis. But when Davis does it and I hit up or down, I can control the ball.
But, I don't want my ball to behave like this.
Any help?

[Image: 6bDamac.jpg]
" LF2 Against The Evils", my first LF2 video series.
Check my channel :D :-

Litte Fighter Videos  <-- This is a link! Click This!
Reply
Thanks given by:
#2
I remember that there is the way. Idk if it has to do something with dvx and dvy...
Useful
Reply
Thanks given by: Deep
#3
dvz: 550 inside the flying frames
Reply
Thanks given by: Deep
#4
If you want to also remove the shadow, then you have no choice but to use id 223 or 224 (which also automatically disables dvz). You can't exactly use state 3005 because it'd make the firzen cannon become like the shockwave palm attack that Henry/Louis/Monk have.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
Reply
Thanks given by:
#5
Didn't worked. :\
@YinYin


[Image: by6Itnl.jpg]


Code:
<frame> 0 flying
  pic: 0  state: 3000  wait: 1  next: 1  dvx: 550  dvy: 0  centerx: 90  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
  itr:
     kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 20 dvy: -10   fall: 70  vrest: 10  bdefend: 16  injury: 135
  itr_end:
  bdy:
     kind: 0  x: 22  y: 27  w: 55  h: 27
  bdy_end:
<frame_end>

<frame> 1 flying
  pic: 1  state: 3000  wait: 1  next: 999  dvx: 550  dvy: 0  centerx: 90  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
  itr:
     kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 20  dvy: -10   fall: 70  vrest: 10  bdefend: 16  injury: 135
  itr_end:
  bdy:
     kind: 0  x: 22  y: 27  w: 55  h: 27
  bdy_end:
<frame_end>

<frame> 2 flying
  pic: 2  state: 3000  wait: 1  next: 3  dvx: 550  dvy: 0  centerx: 90  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
  itr:
     kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 13  dvy: -8   fall: 20  vrest: 10  bdefend: 16  injury: 26
  itr_end:
  bdy:
     kind: 0  x: 22  y: 27  w: 55  h: 27
  bdy_end:
<frame_end>

<frame> 3 flying
  pic: 3  state: 3000  wait: 1  next: 2  dvx: 550  dvy: 0  centerx: 90  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
  itr:
     kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 13  dvy: -8   fall: 20  vrest: 10  bdefend: 16  injury: 26
  itr_end:
  bdy:
     kind: 0  x: 22  y: 27  w: 55  h: 27
  bdy_end:
<frame_end>
" LF2 Against The Evils", my first LF2 video series.
Check my channel :D :-

Litte Fighter Videos  <-- This is a link! Click This!
Reply
Thanks given by:
#6
BRAH

dvz: 550 not dvx

dvx: 550 would make it just not move on the x axis at all. That's why they are all stuck there. You want to prevent it from moving on the z axis so you use dvz: 550
Reply
Thanks given by: Deep
#7
(03-18-2015, 03:51 PM)Deep Wrote:  
Wrong dv. you used dvX. You need to put in dvZ.

    DC-Code:
<frame> 0 flying
   pic: 0  state: 3000  wait: 1  next: 1  dvx: 15  dvy: 0  dvz: 550  centerx: 90  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 20 dvy: -10   fall: 70  vrest: 10  bdefend: 16  injury: 135
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>


If dvz doesn't work, try "hit_j: 550". No, just dvz.
hit_j is only if you want to force a ball to move along a specific z-axis like in Davis/Dennis/Woody ball.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
Reply
Thanks given by: Deep
#8
Pff..
It worked but when it hits the enemy, he gets teleported outside screen.
" LF2 Against The Evils", my first LF2 video series.
Check my channel :D :-

Litte Fighter Videos  <-- This is a link! Click This!
Reply
Thanks given by: You'rHighness
#9
(03-18-2015, 04:05 PM)Deep Wrote:  Pff..
It worked but when it hits the enemy, he gets teleported outside screen.

I just did that deep_ball.dat but it had no such effects. Maybe you're messing with the itrs?
Reply
Thanks given by: Deep
#10
(03-18-2015, 04:05 PM)Deep Wrote:  Pff..
It worked but when it hits the enemy, he gets teleported outside screen.
I don't see anything wrong with your original code other than the dvx: 550 needing to be changed to dvz: 550.

Did you accidentally put "dvx: 550" in your itr?
[Image: 3co1anN.png]
Because that's wrong. That'd make your enemy fly really really far when hit.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
Reply
Thanks given by: Deep




Users browsing this thread: 2 Guest(s)