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#21
Here is a little unnamed beta I made in the past two days (didn't sleep):

http://www.mediafire.com/download/pc237x...titled.zip

For security reasons it only imports .dat files for now and natively opens/saves .txt (LF2 loads .txt files just fine) to not mess up any of your original files.
Alt+V opens an extra window visualizing the currently selected frame with all its elements. You can scroll inside it to zoom and reposition the object by holding space and dragging it with the mouse.

Tell me under which circumstances it crashes or behaves weirdly.
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#22
(03-28-2015, 05:27 AM)YinYin Wrote:  Tell me under which circumstances it crashes or behaves weirdly.
Starting it :p

It runs for a short while without opening a window, and then closes.
There is no error message etc.
The same thing applies when I run it by dragging a file onto it.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
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#23
(03-28-2015, 02:58 PM)Someone else Wrote:  It runs for a short while without opening a window, and then closes.
There is no error message etc.
The same thing applies when I run it by dragging a file onto it.
Thanks for testing both.
Seems like compiling an imported package into the program rather than requiring the dll didn't work out.
It's now inside the archive.
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#24
! 
Formatting seems to only work once.

I do not think that zooming in on the center point is the optimal thing, rather I think there should be a clear point (like with the bpoint and wpoints), and being able to pan around would be nice.

Making the program take up the entire screen when the visual window is opened is quite unintuitive.

That said the editor, from what I can tell is nicely featured and the visualizer is a nice thing to have.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
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#25
@TheAir: did you give it a try now that it seems to work?
I feel this should be close to what you need in case it turns out to run stable.

(03-28-2015, 11:29 PM)Someone else Wrote:  Formatting seems to only work once.
Weird. It works as often as I like for me (just doesn't take a noticeable amount of time once there is little to do), but I've had it loose connection to the sprites too just once.

(03-28-2015, 11:29 PM)Someone else Wrote:  I do not think that zooming in on the center point is the optimal thing, rather I think there should be a clear point (like with the bpoint and wpoints), and being able to pan around would be nice.
Yeah, I want to zoom in on the sprite + shadow center or window center by default in the future (don't think a visible center point is required - the whole thing will be cluttered with more important information). You can pan around by holding space and dragging the object around with the mouse.

(03-28-2015, 11:29 PM)Someone else Wrote:  Making the program take up the entire screen when the visual window is opened is quite unintuitive.
Silva already complained. Will not do that again :D (this is primarily my best testing/working setup and moving windows on every debug run was tedious)

(03-28-2015, 11:29 PM)Someone else Wrote:  That said the editor, from what I can tell is nicely featured and the visualizer is a nice thing to have.
The editor is a beast. I don't even have half of its useful features enabled here because I think they'd be a bloat for this type of tool (I could enable macro recording, create data validation/error hints, tool tips, auto completion, ...). I'm more focused on the visualizer though as the editor is only a nice tool to have until you can do everything on the graphical window.

Will post a thread for it once I cleaned up this mess and though of a cool name.
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