(03-28-2015, 03:16 PM)JoHo15 Wrote: i did it mainly for practice... but if u want him to get included, i would make sheets for him
i dont really know where to start or what i can do for the mod :P
I understand, I'll try to help you on your way!
I'll provide a desciption of each of the topics for you:
- Character sprite concepts. This is where we make concepts for new characters;
- Originals Evolotion. This is where we discuss anything that has to do with sprite concepts for the original characters and concept moves for the original characters;
- Story mode. On the last page of this topic, you can find the story we have based our mod on;
- List of characters in the game. Here you can find a list of all the characters in our mod;
- Updated plan. This one is quite important. It tells you what we have to work on, basically
So after we're done with Nino, we'll probably continue with the Wizard character (so perhaps you could try to make a few frames for that character to get into it
)
- [Char] Nino. Progress for the character Nino;
- [CHAR] Wizard. Progress for the character Wizard;
- Applications. Here we discuss whether people are to be accepted in our mod or not;
- Exe file. Discussion on anything related to the exe file
- An option. Gad offered to use his characters from the space LF2 mod. We'll only use his character Hydron
- Level of quality. This is a topic for the spriters mostly, to make sure everybody uses the same spriting style ;-)
- Discussion on the limitations. As the title suggest, a discussion on what can and what can't be done in the mod (f.e. we don't want a mod with giant super moves like in R-LF2)
- Conversation room. Anything that doesn't belong in the topics above can be discussed here