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The others agree on you joining our team as well, so welcome to our team
Please take some time to check out the topics in our projects subforum.
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Ok JoHo so you are Joining Good.
And A news.
Memento Try To Research on Sx2 New Ver!
The Creator Who Made that mode Added Extra Frames to a character. Over 399 - 460 i think.
Never Seen Many Frames soo many.
By that That U can Add Many moves.
Also I Have Many technics to add over 1000 moves to A character In 399 Frames.If I made That kind A character You guys will fell Dizy so Am I.
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04-07-2015, 08:20 AM
(This post was last modified: 04-07-2015, 08:22 AM by Memento.)
I'm looking for some input from you guys. Ariel sprited this awesome move recently (perhaps you saw it on his live stream):
We want the 1st ball to cause a normal hit. The 2nd ball should connect with the opponent in some way, then if you press D>J, you make a move that connects with this 2nd ball to give the D>J move a power boost.
We haven't decided on the effect of the 2nd ball on a regular hit, and on the power boosted move, yet. Please share your ideas
edit: first ball is missing in this animation, but it is basically a smaller projectile that fades like Deep's D>A blasts
edit2: Marko is also on our team now! He may not have time to do much spriting at first, but he intends to make some stuff during summer holidays.
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04-07-2015, 08:37 AM
(This post was last modified: 04-07-2015, 08:45 AM by A-Man.)
Seems like the second ball would knock the target too far. You'd either need to have a teleport in the comboing move (which would make it overpowered if you ask me), or it'd be an attack where the Nino would just rush forward and punch/kick the target before he lands. If you go with the latter, then an attack like Smash bros' Falcon's "Raptor Boost" would fit very nicely with the Nino's apparent fighting style:
http://supersmashbros.wikia.com/wiki/Raptor_Boost
Edit: Just want to say that Deep's new look is really awesome. I hope it won't change for whatever reason.
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(04-07-2015, 08:20 AM)Memento Wrote: I'm looking for some input from you guys. Ariel sprited this awesome move recently (perhaps you saw it on his live stream):
![[Image: KpNR7JE.gif]](http://i.imgur.com/KpNR7JE.gif)
We want the 1st ball to cause a normal hit. The 2nd ball should connect with the opponent in some way, then if you press D>J, you make a move that connects with this 2nd ball to give the D>J move a power boost.
We haven't decided on the effect of the 2nd ball on a regular hit, and on the power boosted move, yet. Please share your ideas 
edit: first ball is missing in this animation, but it is basically a smaller projectile that fades like Deep's D>A blasts
edit2: Marko is also on our team now! He may not have time to do much spriting at first, but he intends to make some stuff during summer holidays.
From the way his movement already covers a lot of ground and the shape that second projectile appears in I would suggest to make that one vanish quickly as well instead of letting it fly on with that horizontally mirrored animation (like a quicker vanishing Firen inferno).
To combine the whole thing with another move you won't exactly have to connect it with the opponent in any way. Simply adjust the movement so you can only reach it with D>J if it got stuck in hit lag.
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04-07-2015, 09:44 AM
(This post was last modified: 04-07-2015, 03:51 PM by Memento.)
(04-07-2015, 08:37 AM)Doctor A Wrote: ...or it'd be an attack where the Nino would just rush forward and punch/kick the target before he lands. If you go with the latter, then an attack like Smash bros' Falcon's "Raptor Boost" would fit very nicely with the Nino's apparent fighting style:
http://supersmashbros.wikia.com/wiki/Raptor_Boost
We intend to make a similar move
We could do it several ways:
- You use D>J and when Nino hits the ball, his special melee attack is boosted; OR
- You use D>J and when Nino hits the ball, his 2nd ball receives a boost; OR
- We can also combine the 2 options above, so that BOTH the ball and the melee attack are boosted
The original plan is the 1st.
(by the way, more data related, you can of course have a certain character of the other team respond with a certain ball.. that isn't too hard data-wise. But how would you do it if you want to connect with your own ball (oh, how great does this sound))
Edit: ^ yes, the 2nd ball will have to be a bit slower and it has to vanish. It is an incomplete animation..
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Hmm...Can we see the Ball sprite.
2 sprites.Only.
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i,m helping
nikhil
age : 14
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(04-13-2015, 04:12 PM)the lf2 fan Wrote: i,m helping
nikhil
age : 14
Thanks for showing interest. We need more information though, like what projects you have done before. We only accept people that can make high quality sprites and data etc. See the first post in this topic
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04-14-2015, 04:49 PM
(This post was last modified: 04-15-2015, 11:45 PM by nhatnamyugi.)
Name: Nam
Age: 18.6 ^^
What character or other modification have you made before: I've made ~ 4 chars and 1 mod. Because of my bad English, I haven't upload them yet, I don't know how to write what I'm thinking :3 and how to describe my chars ^^. their skills are simple but reality like "Healer" - he got "revival","milk creating","skill like Jan".. ehh true support, true defender char or killer...etc.
-My mod is aim at stage, like story teller, some talking, special criminal or corpse can loot item.. just for fun. But I will learn to improve my DC skill.
Link to one or more characters or other modifications that you have made: hmm, if you want, I will upload them all for you ^^.
What would you like to do for this mod: I'm terrible at sprite but I'm learning about making it. Good at DC, can make some simple AI. I can help you at DC. and I am an active member ^^.
I like this project so much. Thank you ^^
Here're some images
http://www.mediafire.com/view/5b6anav25f...ight_2.bmp
http://postimg.org/image/72vcroxup/
http://postimg.org/image/up1n0shxj/
http://postimg.org/image/y4wn57egv/
http://postimg.org/image/9qycxkhdr/
http://postimg.org/image/x6ga2x14v/
http://postimg.org/image/f672yj8xr/
http://postimg.org/image/ehy8fla7z/
http://postimg.org/image/r2mrjlfh1/
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