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LF2 extended
(04-16-2015, 02:21 PM)nhatnamyugi Wrote:  I think I will reach Advance Data changer very quickly if I have target to learn. Please if you don't mind, let me join, so I can learn alot of things from you guys. Because I like make stage but it doesn't mean stage is the only thing I can make.  :) Thank you

I'd love to have you on the team, really. I like how motivated you are for this. But we already have too little work for the data changers right now... So we can only accept a data changer that has already reached the advanced level (in other words: who can do things that we can't)

Really sorry to disappoint you

edit: I'll send you a PM, I hope it helps
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(04-16-2015, 01:26 PM)Memento Wrote:  Were only accepting advanced data changers at the moment, so I hope you can show us something real good :) Not to be arrogant, it's just that we already have 2 fairly good data changers on the team.

sigh okay
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What would be a good name for our Wizard? He is an old, ice-elemental boss character.

You can vote here: https://pollev.com/careddawn708

After this, we will choose a good name for him or make another poll to vote on specific names (the current poll is for free text)

[Image: wizard_by_janisarcane-d8chgn3.png]

edit: thanks for voting!
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Wiz Master Is good.I made the name.
By this.... Every Char of lf2 world will Respect Him.

WIZ MASTER

on future I'll make A Young Wizard.
And also keep His Name.....WIZARD.....
FOR MORE,if u want I'll post About Wizards fate.
A video.
New Member Just Joined "2017"
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One of the things we are doing now, is discussing new moves for original characters.

We want to:
- balance out the characters some more, so that the weaker ones (Louis, mainly) become a little bit stronger and the stronger ones (Woody, Davis) don't get boosted too much.
- create 1, max 2 moves for original characters, depending on how much the character might need it and how many other changes we'll make
- adjust the basic data if deemed necessary

Main goal: to balance out the characters and to give them a new edge.

An example:[Image: nut_punch_clean_by_janisarcane-d8qn613.gif]
(gif is too slow and the sprites have been edited a little after this version also)


This will be Woody's new DJA. It boosts Woody's ability to counter. He can now counter with both D^A (which causes the opponent to fall) and DJA (which causes the opponent to go into the dance of pain). This, on its turn, sets the right environment to continue with his most underused melee attack: DvA, or any other combo


Please share your ideas if you want. New moves, minor adjustments to original characters. Please eleborate the reason behind it also. You can make suggestions for any character you'd like, we'll be thankful for every suggestion :)
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John has always been a bit too defensive with his D>J energy shield being cast right infront of him and staying there. I think simply allowing John to cast the shield a fixed distance ahead of him (with z-movement) would give him more offensive options for approaching his enemy and for setting up combos.
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i think davis needs a D>J
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Beautiful character designs!
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Thanks given by: Memento
Just showing a minion we have in progress. I'm working on both the sprites and data for this character.

[Image: standing_zpshtr1ko99.gif]
[Image: punching%20new_zpstrykz3be.gif]
[Image: super%20punch1_zpsi4ed7bhj.gif]
[Image: runrowcrouch_zpssxw9ga9j.gif]

I have more sprites finished, but I'll show those later, when the character / the character's beta version is finished.


This character will be a minion of the new main villain.
The main villain is the leader of a clan, this clan will be the main treat in this version.
This specific minion comes in when a certain item gets stolen from you in story mode. He does this by teleporting, which will be his main skill.

Now for his moveset, I had this in mind:
- D^J Teleport to enemy
- DvJ Teleport to friend
- DvA Some melee attack
- D>A throws 2 balls into the air diagonally, they fall down similar to when you throw a football up in the air diagonally, but with a minor chasing effect (similar to Jan's D^A)

This moveset allows for the following tactics: get close, attack, move away. At middle-long distance, throw the D>A. It doesn't allow for packing big damage, which is good since he's just a minion.


Please share your ideas on his look and on his moveset. Feel free to post your own idea for a moveset for this specific character, I'll consider other options also. The only this that is certain are his teleportation moves.

PS: guess the base! It isn't one of the original LF2 characters, so it might be hard for you to guess :p If you already read what the base is somewhere, please don't say ^^
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the poses remind me of trickityhouse or designheaven, so maybe one of their chars?

the uppercut has no visible motion, it rather looks like he is raising his arm.
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