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Apoc's Sprites
"Evo Davis... again?"
Yes.

[Image: ejUtsPe.png]
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Haha! Nice to see your activity.
But you are out of meta, try harder!
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Hey Gad.

Lucas (Representative Char)
[Image: INSfvss.png?dateline=1429602242]


Straight Cougar (S-CRY-ed)
[Image: 4WViNq5.png]
Some references (Click to View)
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Thanks given by: LutiChris , Marko , Gespenst , Deep , Ariel , Ariyan
Davis looks awesome. Pants looks great, I always loved this shading, reminds me a lot of KOF and SF :).
Good to have you back. I also love Straight, you did great on making his head :)
Also, the way you made Lucas, it looks good, looks simple and beautiful. I'd love to see how you make sprites. In video :)
[Image: X2wDdsN.png]
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Better! Altough your current art seems a little fuzzy to me. I think you always had sharper moves. It could be just me, my eyes got used to current bests' methods of spriting.
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(04-21-2015, 07:26 AM)Apocalipsis Wrote:  [Image: ejUtsPe.png]

That unstretched arm looks way too long.
It may be right on a normal human to have the elbow at that height - but if he let that arm loose he would almost touch the ground without bending.
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Thanks given by: Deep , STM1993 , Gespenst , LutiChris , Bamboori
@YinYin
Yeah, I noticed that when I was done, I was going to reduce the length of the forearm and move it a couple of pixels up, but that arm is not sprited in two layers and the jacket layer is over the arms layer... so I was too lazy to fix it at that moment xD I'll update it with the next sprite.

@Gad
I'm experimenting a bit... before I used the 1px brush a lot when shading, but now I'm trying to do it with the 2px brush and two colors only (whenever I can make it look good). I want to practice with shapes and don't rely on over-detailing everything to make the sprite look good.

@Sänger
Thanks. I can record the process, but right now I'm spriting quite slowly (I have to redo some parts a lot to get them right), so I would like to practice more before doing that.
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Thanks given by: Gespenst
[Image: vhr5Thy.png]
Sorry, just had to :D

otherwise it's nice, I like the new hairstlye and the shading on the legs...

as for Lucas, your representative char... it feels like the contrast between light and dark colors on his jacket is slightly to big, doesn't seem to fit the lf2 style... but I'm not a spriter myselfe so don't take it to serious :D
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Thanks given by: Apocalipsis , YinYin , LutiChris , Marko , Bamboori
Davis' secret snake arm technique!
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Thanks given by: prince_freeza
I forgot to update Evo Davis's arm... meh.

The last time I came up with a "Evo Julian" sprite, it was not very well received.
I'm not sure if it was because the sprite sucked (quality-wise), the concept was bad, or it didn't fit with Julian.

But anyway, I made a new version. The design is pretty much the same, but the proportions are more LF2-like:
[Image: oBa3Pla.png]

As you can see, the sprite doesn't look like Julian at all, except for the body build and part of the hair.
Explanation/Story (Click to View)

This is a quick sketch of him I made in paint after finishing the sprite:
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