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[Char) Daniel
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Thanks given by: Rhino.Freak
Thanks given by: Ariel
05-08-2015, 04:41 PM
(05-08-2015, 04:19 PM)Memento Wrote: I felt more like finishing the super punch first, so I'll do the last 3 frames of the backward falling when I'm done with this super punch looks awesome, 1 thing bothers me i think u should add 1 more frame when he take his hand off the ground in the last row it looks too fast and weird that suddenly bend Thanks given by: Memento
05-08-2015, 04:58 PM
would low kick work sinco from what I learned from some chars i've seen that they dont have full body bdy while standing and stuff
Useful
Thanks given by: Memento
Good point. I'll try if I can make it look good in game.
Should be alright I think, sliding works fine also Thanks given by: Gespenst
05-09-2015, 05:41 PM
(04-25-2015, 03:31 PM)Memento Wrote: Walking (animation is a bit slower than in-game ) in walking the head should move as well. when the legs are straight line to the ground it should go up a bit. for punching, I advice adding 1 frame after each punch to make it more smooth. its a principle of animation u cant just stop sth in an instance. let the motion kinda fate out. realy QUICK edit not perfect just so you get what I mean: (05-08-2015, 04:41 PM)Ariel Wrote: i think u should add 1 more frame when he take his hand off the ground in the last row Done! (05-09-2015, 05:41 PM)Arcane Wrote:(04-25-2015, 03:31 PM)Memento Wrote: Walking (animation is a bit slower than in-game ) I'll fix those things later tonight hopefully, if not, then tomorrow Thanks given by: Gespenst
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