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#1
Hello for all of you,
Today i was planing to import new characters from this site, but i see program doesn't choose these with ID over 50?? (maybe more, because i have characters wih ID 500 or more). Why is that? How can i fixed that, without changing ID?
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#2
I'm not quite sure what you mean, could you describe the problem a little more in detail? Do you mean that after downloading characters, putting their .dat files into data folder and adding the data lines to data.txt, the game will not make these new characters selectable in game?
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#3
He probably is looking to have the new installed characters selectable with LF2's random. It's not possible without changing IDs, unfortunately. You can still do it with HEX, but that takes more effort than changing the IDs.
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#4
Ok i see, and i have second question: why do in stage levels only first 10 characters appear?
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#5
First 10 characters as in the selection screen or in the stage itself as enemies?
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#6
first 10 playable characters on the list in data.txt...
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#7
30-39 & 50-59 - locked character ids, unlocked with lf2.net
the rest can be selected in menu
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#8
Id 0-24 are randomable (if type 0 aka char)
Id 30-39 are unarmored (except knight's) unlockable for char selection with "lf2.net" (if type 0 aka char). Normally, it's enemies&allies in the stage mode.
Id 50-59 are armored hidden char (if type 0 aka char)
Id 100-199 are spawnables that appear in the battle stage. (type 0 also) So if u didn't want any char appear in the middle of battle as unteamed char from the sky, make sure that there are no char (type 0) with 100-199 Ids.
Sorry, via mobile.
Shin Hanazumi
The Second Flower of Hanazumi Kazoku
Junior Data Changer
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#9
Pretty sure only id: 52 of 50-59 is armored.
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#10
(05-31-2015, 09:29 AM)shin hanazumi Wrote:  Id 0-24 are randomable (if type 0 aka char)
Id 30-39 are unarmored (except knight's) unlockable for char selection with "lf2.net" (if type 0 aka char). Normally, it's enemies&allies in the stage mode.
Id 50-59 are armored hidden char (if type 0 aka char)
Id 100-199 are spawnables that appear in the battle stage. (type 0 also) So if u didn't want any char appear in the middle of battle as unteamed char from the sky, make sure that there are no char (type 0) with 100-199 Ids.
Sorry, via mobile.

Thanks Shin! and what is between 25-29?
Return to previous question. I saw, COM enemies spawn from not from first 10, but enemies with ID: 1-11 except 3 and this is working that, if I have 3 characters with f.e. ID: 5 on my data list, in stages is only first character with ID: 5 from the list. So if i put one line with ID: 5 before rudolf's line, he will not appear as random enemy... This is gonna to weird...
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