06-05-2015, 06:35 PM
(This post was last modified: 06-09-2015, 12:11 AM by nhatnamyugi.)
Hi, I'm making a ball with ik8 but I have a problem that the ball doesn't stick to the character hitting it. here are my codes
<frame> 0 flying
pic: 0 state: 3002 wait: 1 next: 1 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 8 x: 22 y: 31 w: 55 h: 23 dvx: 100 injury: 0
itr_end:
<frame_end>
<frame> 1 flying
pic: 1 state: 3002 wait: 1 next: 2 dvx: 0 dvy: 0 centerx: 53 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 8 x: 31 y: 31 w: 46 h: 23 dvx: 100 injury: 0
itr_end:
<frame_end>
<frame> 2 flying
pic: 2 state: 3002 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 8 x: 33 y: 31 w: 44 h: 23 dvx: 100 injury: 0
itr_end:
<frame_end>
-------------------------------------------------------------------------------------------------------
<frame> 100 flying
pic: 1000 state: 3002 wait: 1 next: 101 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 101 flying
pic: 0 state: 3002 wait: 100 next: 102 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 41 y: 42 action: 120 dvx: 0 dvy: 0 oid: 243 facing: 1
opoint_end:
<frame_end>
<frame> 102 flying
pic: 1 state: 3002 wait: 100 next: 103 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 41 y: 42 action: 120 dvx: 0 dvy: 0 oid: 243 facing: 1
opoint_end:
<frame_end>
<frame> 103 flying
pic: 2 state: 3002 wait: 100 next: 104 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 41 y: 42 action: 120 dvx: 0 dvy: 0 oid: 243 facing: 1
opoint_end:
<frame_end>
<frame> 104 flying
pic: 0 state: 3002 wait: 100 next: 1000 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 41 y: 42 action: 120 dvx: 0 dvy: 0 oid: 243 facing: 1
opoint_end:
<frame_end>
<frame> 120 flying
pic: 8 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 31 w: 55 h: 27 dvx: 0 dvy: 0 fall: -1 vrest: 10 bdefend: 60 injury: 20
effect: 5
itr_end:
<frame_end>
I'm making somethings like acid effect . Thank you so much.
<frame> 0 flying
pic: 0 state: 3002 wait: 1 next: 1 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 8 x: 22 y: 31 w: 55 h: 23 dvx: 100 injury: 0
itr_end:
<frame_end>
<frame> 1 flying
pic: 1 state: 3002 wait: 1 next: 2 dvx: 0 dvy: 0 centerx: 53 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 8 x: 31 y: 31 w: 46 h: 23 dvx: 100 injury: 0
itr_end:
<frame_end>
<frame> 2 flying
pic: 2 state: 3002 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 8 x: 33 y: 31 w: 44 h: 23 dvx: 100 injury: 0
itr_end:
<frame_end>
-------------------------------------------------------------------------------------------------------
<frame> 100 flying
pic: 1000 state: 3002 wait: 1 next: 101 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 101 flying
pic: 0 state: 3002 wait: 100 next: 102 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 41 y: 42 action: 120 dvx: 0 dvy: 0 oid: 243 facing: 1
opoint_end:
<frame_end>
<frame> 102 flying
pic: 1 state: 3002 wait: 100 next: 103 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 41 y: 42 action: 120 dvx: 0 dvy: 0 oid: 243 facing: 1
opoint_end:
<frame_end>
<frame> 103 flying
pic: 2 state: 3002 wait: 100 next: 104 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 41 y: 42 action: 120 dvx: 0 dvy: 0 oid: 243 facing: 1
opoint_end:
<frame_end>
<frame> 104 flying
pic: 0 state: 3002 wait: 100 next: 1000 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 41 y: 42 action: 120 dvx: 0 dvy: 0 oid: 243 facing: 1
opoint_end:
<frame_end>
<frame> 120 flying
pic: 8 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 31 w: 55 h: 27 dvx: 0 dvy: 0 fall: -1 vrest: 10 bdefend: 60 injury: 20
effect: 5
itr_end:
<frame_end>
I'm making somethings like acid effect . Thank you so much.