Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Neora 2.07 (PDK + DLL)
#61
(07-26-2015, 08:38 AM)Archer-Dante Wrote:  
Quote:Still waiting for the breakthrough that fixes dashing
that changes direction of dash to way of current facing?

I assume you're asking if that's the bug. If so, yes.
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
Reply
Thanks given by:
#62
Quote:I assume you're asking if that's the bug. If so, yes.
Well, i don't know any more difference in dashe from original.
Then i just dunno what's the bug >_>
Reply
Thanks given by:
#63
I explained this earlier and you said you knew it was a bug.
(12-29-2014, 08:52 AM)Archer-Dante Wrote:  
Quote:On PDK/Neora, you do the same and you dash forward instead.
Yup, already got report about this. Maybe someday i'll fix that, cuz now i don't really know what the real reason of that possible to be.
For me it's looks like press-reading dissapear in couple states. For example, yet you can't reset special ability while lying, there in no control-reading comparing with original LF2.
Sounds same... control loss.

The thing in LF2 is that you always dash in the direction of your momentum if you don't hold a direction. PDK altered the logic to where you dash in the direction you face instead regardless if you hold forward in cases where you would normally dash backwards.

Have a video
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
Reply
Thanks given by: Rhino.Freak
#64
Ah, yea.
Anyway thank for the vid ^^
it's the best explanation~
Reply
Thanks given by:
#65
Can you give an explanation of all other functions that are by AL carter. I am using mpoint but seems framea on mpoint dont work!  also AI have some weird behaviours :/

edit: seems nothing from DLL framework works...can you pls tell us every functions works?
Reply
Thanks given by:
#66
Quote:edit: seems nothing from DLL framework works...can you pls tell us every functions works?
nothing from original DLL by Silva and folks.
Neora was rebuilded completly from scratch...
Every working feature u can found in first post of this thread.

Quote:also AI have some weird behaviours
That's buggy for all original hidden characters (11 basic AIs works fine)
I hope i'll fix that later

Quote:Can you give an explanation of all other functions that are by AL carter. I am using mpoint but seems framea on mpoint dont work!
You can try learn it from here
Karter just gives list of functions for his engine without any example... so that's a problem, everything gotta know by experiments.

But i'll ask mates about m-point. Maybe someone used it once or twice.
Reply
Thanks given by: empirefantasy
#67
thank you :)

a nice suggestion would be to edit bpoint. so it will not display only a point of blood but instead of that it can have oid and action, just like a shield with an ik8, but ik8 is buggy if there are 2 same chars, and also more blood can be appeared. then the conditions of that bpoint (when it will be activated) mp, hp, specific frame of the char (action: ), specific frame of another object (like when the other object touches it's bdy it cause bpoint let's say aid: and aaction: a=activator). and of course having more than one bpoint inside frame. Let's suppose bpoint can be activated by an itr with that:
itr:
....x: w:.... bpoint: 90XXXX (90activate 91deactivate) (XXXX how long it will least, 0=forever) itr_end:
 or wait can be added inside bpoint like hit_d timers.


Now some bugs:
itr kind 1000
dvx and dvy dont work, char will still perform the move without spending mp/hp. same thing for state 6xxx.

also while timestop char can still turn laeft and right, until he presses J/A/etc. minor bug anyways :p

effect 3xxx,4xxx....9xxx char being attacked by this will always fall with face on the ground (even the attack comes in front of them)
Reply
Thanks given by:
#68
Well I tried Neora 2.04 but this seems to obstruct me..
http://prntscr.com/80tsxu
http://prntscr.com/80ttmb
And then PDK crashes..

But the exact same files work perfectly fine in normal LF2.. I wonder what is the problem.
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
[Image: 11twnjn.png]
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
I need a spriter to help in my All Stars Project.. So if anyone interested, please contact me.
Reply
Thanks given by:
#69
T.O.R.N.A.D.O, that's the problem about sprite loading.
Maybe path is not valid or too long.
try make it shorter and test again

if it still crashes you can send me files you tried to use.
i'll analyze 'em for solution

empirefantasy, thanks for bug report!

Quote:also while timestop char can still turn laeft and right, until he presses J/A/etc. minor bug anyways :p
That's weird
I made Complete control block while object in TS.
You're the first who said this bug still exist...
Reply
Thanks given by:
#70
Also, why is Lion Forest looking like this?

http://prntscr.com/8156ee

And sometimes PDK randomly crashes.. Doesn't even show why.. Just PDK has stopped working and then *poof*..
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
[Image: 11twnjn.png]
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
I need a spriter to help in my All Stars Project.. So if anyone interested, please contact me.
Reply
Thanks given by:




Users browsing this thread: 12 Guest(s)