Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Alternate Stance
#11
Well I tested, and see what you mean. But its working fine according to what I need, although he takes a bit of damage though. :P
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
[Image: 11twnjn.png]
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
I need a spriter to help in my All Stars Project.. So if anyone interested, please contact me.
Reply
Thanks given by:
#12
^ Fair enough.
(10-04-2015, 03:31 PM)bashscrazy Wrote:  Couldn't each fire attack just have itr8 that reacts to a special bdy?
That would work well on a few assumptions:
1) The attack is a ball. If a character were directly hitting someone with fire (eg: punch with itr effect 2), then this wouldn't work at all.
2) Achieving a fire absorbing effect; like the character is able to absorb Firen's DvJ flame as opposed to letting it continue to fly through harmlessly.
3) You don't mind if you absorb both enemies' and teammate's fireballs.
Reply
Thanks given by: bashscrazy , T.O.R.N.A.D.O , Rhino.Freak




Users browsing this thread: 1 Guest(s)