Posts: 1,326
Threads: 79
Joined: Oct 2010
as for the sprites just to take actual sprites at the beginning, also same for DC, well I can help if DC code must change to be useable.
@bars
we have these invisible (point) things in Lf2: mp,hp,fall,bdefend,armor,lifes (only on stage mode), firzen defuse timer, I think I have not forget anyone.
now extra can be: "running",money/points,other collecing power and every special move can have its own "counting points" (which can be converted into bar).
for me mp hp are very good. "breath", which can include running, jumping and other movements can be into mp. So just one mp for every move, run, jump. Some chars may have separated bars.
Thanks given by:
Posts: 279
Threads: 16
Joined: Jun 2015
You also need horses and dragons, animals and monsters but not all of em are rideable.
Thanks given by:
Posts: 2,394
Threads: 49
Joined: Mar 2012
(12-13-2015, 08:28 PM)Housemate Wrote: You also need horses and dragons, animals and monsters but not all of em are rideable.
Hmn,going for a modern, don't make it into another Hero Fighter 
Unless stage will be about time and bikes, why not (like in that mod of Felix).
"I see that you have not enough horses for a street"
Thanks given by:
Posts: 279
Threads: 16
Joined: Jun 2015
12-13-2015, 08:37 PM
(This post was last modified: 12-13-2015, 08:53 PM by Hate.)
(12-13-2015, 08:31 PM)Faker Wrote: Hmn,going for a modern, don't make it into another Hero Fighter 
Unless stage will be about time and bikes, why not (like in that mod of Felix).
"bla bla bla"
julian can use a freak for his plan to destroy the world, right?
edit: oh and if you guys are confused where to start, you should be probably start with a story line, writers asemble!
Thanks given by:
Posts: 1,542
Threads: 77
Joined: May 2011
12-14-2015, 08:34 AM
(This post was last modified: 12-14-2015, 02:10 PM by A-Man.)
(12-13-2015, 03:28 PM)Someone else Wrote: One thing that I would kinda worry about is that you have been working on it for a very long time, and depending on how much your coding style has changed over time, there may be a lot of old code in there. That is true, I am afraid. But as I've been progressing, such code is being rewritten.
Quote:Also if 3D models are to be used, and the engine was originally designed with 2D sprites in mind, then that may cause issues.
Correct, 2D is the default, but put in mind that, since I haven't released the engine yet, I have never hesitated in changing anything when I needed to. I've completely rewritten the graphics portion of the engine in the past month to suit for 3D. I also made an upright y-axis in the coordinate system be the default (though it can be changed; everything that has to do with orientation and projection can be changed per a "camera" including the fov and the near/far planes ( clicky to see how stage files are designed). I'm also planning to allow for manually writing a projection matrix, for those who may need to.) There are other things which I am working on now and need to change like the "facing" property of an object which, while in LF2 is just 0 for right and 1 for left, need to account for other directions around you. So I am having it be an angle (0 for right, and 180 for left).
The A-Engine is currently undergoing an 'operation' and is not functional, so I can't show you the source right now. If you'd like to wait, or I am perfectly fine with reinventing the wheel one more time with you guys XD.
Quote:@bars
we have these invisible (point) things in Lf2: mp,hp,fall,bdefend,armor,lifes (only on stage mode), firzen defuse timer, I think I have not forget anyone.
now extra can be: "running",money/points,other collecing power and every special move can have its own "counting points" (which can be converted into bar).
for me mp hp are very good. "breath", which can include running, jumping and other movements can be into mp. So just one mp for every move, run, jump. Some chars may have separated bars.
Oh cool ideas, but I am not sure about buying special moves. I agree about having only 2 bars to not clutter the screen and not end up with something annoyingly small (would you guys like to have floating bars like in HF, or like LF2 where they're fixed at the top or somewhere?).
Speaking of stage mode, I have in the A-Engine, and would suggest this if we're going with a new engine, is to not hardcode modes. How I'm doing it with the A-Engine is that every mode can just be linked with 'mode logic'. Here is a fairly old design of how that could work (pretty ugly since I didn't have named registers back then) to have a timed battle mode, and for something as crazy as Harry potter's squiddish games.
Also, it would be pretty cool to see Davis ride a motorbike.
Edit: sent U1 an email. Let's hope they respond with good news :P.
Dear U1Tehcnology,
I am writing on behalf of Little Fighter fans outside China. First of all, please know that we love Little Fighter, and that it has played a huge role in shaping our childhoods. Much to our despair, Little Fighter Online wasn't released outside of Hongkong, but we still from inside believe that you care about us. And we're always hoping someday we will get to see a new Little Fighter game in English.
Until then, the reason I am writing is to ask for permission to have characters and sounds from the Little Fighter franchise in a non-profit tribute game we fans want to create. We promise the game will not be misrepresented as a product of U1Technology and will clearly be stated as a fan game of Little Fighter.
Thank you very much, and we'll eagerly be waiting for your reply!
Best wishes,
Fans from Little Fighter Empire fansite
URL: http://lf-empire.de/
I knew the guy in charge of this is called "Oscar", but I didn't want this to sound too personal. I hope I didn't mess up.
edit: oh.. my. I hope the reader doesn't notice. It's not a big deal I think.
Thanks given by:
Posts: 279
Threads: 16
Joined: Jun 2015
Dear U1Tehcnology,
I am writing on behalf of Little Fighter fans outside China. First of all, please know that we love Little Fighter, and that it has played a huge role in shaping our childhoods. Much to our despair, Little Fighter Online wasn't released outside of Hongkong, but we still from inside believe that you care about us. And we're always hoping someday we will get to see a new Little Fighter game in English.
Until then, the reason I am writing is to ask for permission to have characters and sounds from the Little Fighter franchise in a non-profit tribute game we fans want to create. We promise the game will not be misrepresented as a product of U1Technology and will clearly be stated as a fan game of Little Fighter.
Thank you very much, and we'll eagerly be waiting for your reply!
Best wishes,
Fans from Little Fighter Empire fansite
URL: http://lf-empire.de/
actually, you did mess up
Thanks given by:
Posts: 1,427
Threads: 93
Joined: Jul 2008
We could consider blending this project with LF2 Extended as we have made SOME progress, but progress is rather slow.
Posts: 595
Threads: 47
Joined: Dec 2011
I was actually thinking the same.
We've got a good story going on, some cool new characters and I only see goodness if this becomes a joint project.
Even for us DCers, it'll be interesting and will open a lot more options and motivation too
(03-20-2016, 06:41 PM)mfc Wrote: Be the unsqueezable sponge! My new life motto!
Thanks given by:
Posts: 1,542
Threads: 77
Joined: May 2011
12-14-2015, 06:24 PM
(This post was last modified: 12-14-2015, 06:50 PM by A-Man.)
@Memento: I myself am okay with that. My only concern is that this is interpreted as continuing this with where LF2 extended left, including all the sprites made for it so far. I was hoping if we could follow a different approach with the graphics this time and deviate from the standard Little Fighter chibi proportions (or even go 3D, or whatever turns out to work for the graphics folks here).
So, I was thinking if our request gets rejected by U1, we'll be forced to come up with new characters. Here are some ideas:
-Razen: The main protagonist in the story if we get to have one. He's named after @ MH-Razen, the admin of this site, and I figured the name might be a good one because the name is linked in our brains to his avatar, which is a Davis with a red shirt :P.
Special Attacks:
--Dragon Punch/Aryuken: Razen's signature attack.
--Energy Ball: Same as LF2's standards. I really think all balls should have a range of some sort, after which the ball will die, and not go on forever.
--A grab + a punch to the side of the head/face + a knee kick to the stomach + an upper punch which knocks the target forward.
-Marti: A friend of Razen, and a professional martial artist (kungfu?).
--A big energy ball/Hadouken: Like Julian's D>J, but takes a bit more time to charge compared to Julian. It should also have a very little range, since this character is mainly a melee fighter.
--A counter stance. If punched/(hit with an attack that targets the upper body) during the duration of that stance, Marti blocks it (click to see how), and delivers a punch to the stomach, stunning the opponent for a while.
--A butterfly kick. A big hitbox, and very little delay. Useful to deflect balls or counter a charging opponent.
Other:
-Arctol (ice user?)
-Ignyze (fire user?)
And they fuse to give Arctyze :P (since Ignol sounds like a chemical)
Thanks given by:
Posts: 279
Threads: 16
Joined: Jun 2015
(12-14-2015, 06:24 PM)A-Man Wrote: @Memento: I myself am okay with that. My only concern is that this is interpreted as continuing this with where LF2 extended left, including all the sprites made for it so far. I was hoping if we could follow a different approach with the graphics this time and deviate from the standard Little Fighter chibi proportions (or even go 3D, or whatever turns out to work for the graphics folks here).
So, I was thinking if our request gets rejected by U1, we'll be forced to come up with new characters. Here are some ideas:
-Razen: The main protagonist in the story if we get to have one. He's named after @MH-Razen, the admin of this site, and I figured the name might be a good one because the name is linked in our brains to his avatar, which is a Davis with a red shirt :P.
Special Attacks:
--Dragon Punch/Aryuken: Razen's signature attack.
--Energy Ball: Same as LF2's standards. I really think all balls should have a range of some sort, after which the ball will die, and not go on forever.
--A grab + a punch to the side of the head/face + a knee kick to the stomach + an upper punch which knocks the target forward.
-Marti: A friend of Razen, and a professional martial artist (kungfu?).
--A big energy ball/Hadouken: Like Julian's D>J, but takes a bit more time to charge compared to Julian. It should also have a very little range, since this character is mainly a melee fighter.
--A counter stance. If punched/(hit with an attack that targets the upper body) during the duration of that stance, Marti blocks it (click to see how), and delivers a punch to the stomach, stunning the opponent for a while.
--A butterfly kick. A big hitbox, and very little delay. Useful to deflect balls or counter a charging opponent.
Other:
-Arctol (ice user?)
-Ignyze (fire user?)
And they fuse to give Arctyze :P (since Ignol sounds like a chemical)
Dude, the whole point of doing ths is to see our little fighters in action again, new characters is not motivativating to anyone here ... anyway, the fact is U1 can't suie you, all you need to do is write a disclaimer stuff that you don't own LF2 character, their all owned by U1 tech and this is a non-profit game 100% fanmade, and put this in the readme\discription file of the game, trust me I know law little bit.
Thanks given by:
|