(03-20-2016, 11:53 AM)TheNave Wrote: @A-Man
I agree with mfc, I think self targeting is possible here but I doubt the werewolves would do something like that, almost everyone dying at night should be a townie, we only have to worry about day-lynches wether they're werewolves or not
Really? Because I would have totally suggested this, was I a werewolf. It's because the advantages of him dying outweighs the disadvantages in the long run. They render one of them in a pseudo-safe zone, considering the mindset that people tend to feel like sharing their information and thoughts with other people at the beginning. At first, I thought it would be stupid to kill their Bard, since the Knight and the Inquisitor are more vulnerable to suspicion since one is guaranteed of carrying a 50% chance of being a werewolf. But both of those werewolves-aligned, inquisitor and knight, have very crucial abilities too; the inquisitor's being the ability to fake an alignment and the other being the ability to block other people's. Kill the Scout and block the town-aligned inquisitor and you've nothing to fear as a werewolf except a misfortune of dying in a random lynch.
As for what's more important in my opinion, then it's definitely the Scout as his info is the only, partially but the most, verifiable thing to everyone. Sadly, Bamboori now claims to be a Scout. But hopefully, he isn't!
In any case, I am not going to say we lynch TheNave, but I will definitely do my very best to get the other inquisitor we find lynched, that is if he doesn't show himself this phase.
mfc Wrote:You HAVE to kill someone!
That's correct. I will make sure to cast a non-nokill lynch vote as soon as anyone acts even a tiny bit suspicious. Right now, I am leaning towards lynching LutiChris. But let's see if anything else aspires.