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Ramond's RPG Adventure v2.0
I made a few slight changes to the FAQ, including now swapping the terms "Row" and "Column" so they now correspond to how we see the battle formations. There are some instances though where those terms have not been properly fixed (f.e. in skill descriptions) so please point out any mistakes you still find.
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MCFLURRY ROW A @ AR1 & BR1
Silverthorn / Blue Phoenix
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Blue Phoenix performs McFlurry of Daggers at row a!
Apl Brigand 1 takes 23 physical damage!
Apl Archer 1 takes 20 physical damage!

Apl Cutthroat performs Slice Up on Drahcir! Drahcir blocks the attack!

Apl Archer 1 performs Marksmanship on snorsorbet! He deals 14 physical damage!

Apl Archer 2 performs Precise Shot on SirFrog! He deals 7 physical damage!

Apl Archer 3 performs Marksmanship on Phil! He deals 13 physical damage!


Next Turns:
Drahcir + Steiner + SirFrog
Nave + snorsorbet



|--4---3---2---1--| |-1/4-2/3-3/2-4/1-| |--1---2---3---4--|
a --- --- Ar1 Br1 : : Sir Sim Blu Ste : : --- --- --- Ice a
b --- Fir --- Lea : : --- Nav sno --- : : Br2 --- Ar2 --- b
c --- --- --- Thi : : Bam Phi Ian Dra : : --- Cut --- Ar3 c
|-----------------| |-----------------| |-----------------|


Book of Knowledge: Drahcir Bamboori SirFrog BluePhoenix Nave snorsorbet Phil Simon Ian Steiner
World Map


(Hints of Interest: -
Stat points left: Blue Phoenix, Phil
Skill points left: Blue Phoenix, Phil, Simon)

[Image: rinstar_highlands.png]
(F5 to update image)


It's midday. (3:07 PM)
The autumnal sun is brilliantly hovering high in the sky.


Note: Blocking is the same thing as dodging - the attack roll missed. I simply choose either of the terms thematically, because Drahcir gets a lot of his Dodge from equipment.
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Violent Bash on Br2.
Suggest taking out Cutt early so we can melee Ice on right. Can do the same for Ar1 on left to get at Fir.
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The Ice Adept should die with the next arrow, so he's pretty much taken care of already. I suggest focusing on the Leader/left side in general, so we can take out the fire adept soon.
should drahcir rather bash the brigand as well or switch sides to attack the left side / protect our left side?
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In that case I'll Leap left on the leader; Steiner can reach left faster than Drahcir and hits too hard to waste the damage on the mooks. Only issue is Nave gets pushed to row 1 and 55% chance push leader into row 2 which means fire will still be row 3 even if Ar1 dies.
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so drahcir should stay put i guess?
also ian needs healing, so drahcir will lay his hands on him.
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I think Burning Hands at Brigand 1 is useful. If I read the power right, I'll also blast the Archer with that power.
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snor casts energy shield on himself
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Drahcir uses Lay on Hands on Ian! He replenishes 43 hit points!

Steiner performs Barbaric Leap on Apl Leader and moves to 2/3a! As a result, Simon is now at 3/2a and Blue Phoenix at 4/1a.
He deals 30 physical damage!
Apl Leader is knocked backed to 2b!

SirFrog casts Burning Hands on row a (left)!
Apl Brigand 1 sustains 22 fire damage!
Apl Archer 1 sustains 19 fire damage!

Nave skips his turn!

snorsorbet casts Energy Shield on himself!

Apl Brigand 1 performs Heavy Barge on SirFrog! He deals 2 physical damage!

Apl Brigand 2 performs Heavy Barge on Blue Phoenix! He deals 5 physical damage!
Blue Phoenix is now stunned!


Next Turns:
Phil
Simon+Bamboori



|--4---3---2---1--| |-1/4-2/3-3/2-4/1-| |--1---2---3---4--|
a --- --- Ar1 Br1 : : Sir Ste Sim Blu : : --- --- --- Ice a
b --- Fir Lea --- : : --- Nav sno --- : : Br2 --- Ar2 --- b
c --- --- --- Thi : : Bam Phi Ian Dra : : --- Cut --- Ar3 c
|-----------------| |-----------------| |-----------------|


Book of Knowledge: Drahcir Bamboori SirFrog BluePhoenix Nave snorsorbet Phil Simon Ian Steiner
World Map


(Hints of Interest: -
Stat points left: Blue Phoenix, Phil
Skill points left: Blue Phoenix, Phil, Simon)

[Image: rinstar_highlands.png]
(F5 to update image)


It's midday. (3:08 PM)
The autumnal sun is brilliantly hovering high in the sky.
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