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how can I use it?
I tryed to open it after downloding and Its just shows a text file that says:
System.NullReferenceException:
in- LF2.IDE.MainForm.DockingDeserializer(String persistString)
in- WeifenLuo.WinFormsUI.Docking.DockPanel.Persistor.LoadFromXml(DockPanel dockPanel, Stream stream, DeserializeDockContent deserializeContent, Boolean closeStream)
in- WeifenLuo.WinFormsUI.Docking.DockPanel.Persistor.LoadFromXml(DockPanel dockPanel, String fileName, DeserializeDockContent deserializeContent)
in- WeifenLuo.WinFormsUI.Docking.DockPanel.LoadFromXml(String fileName, DeserializeDockContent deserializeContent)
in- LF2.IDE.MainForm..ctor(String[] args)
in- LF2.IDE.Program.Main(String[] args)
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(09-17-2016, 03:04 PM)AdiDidIt Wrote: how can I use it?
I tryed to open it after downloding and Its just shows a text file that says:
Can you reproduce the same error with debug build?
Ultimately, my constant dissatisfaction with the way things are becomes the driving force behind everything I do.
LF2 IDE - Advanced visual data changer featuring instant data loader
LF2 Sprite Sheet Generator - Template based sprite sheet generator based on Gad's method
![[Image: sigline.png]](http://www.lf-empire.de/forum/images/unrealblack/english/sigline.png)
There is no perfect language, but C++ is the worst.
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this what I get with the debug:
System.NullReferenceException: "Object reference not set to an instance of an object"(google translate).
in- LF2.IDE.MainForm.DockingDeserializer(String persistString) ב- d:\NX 1337\X-Code\C#\LF2.IDE\LF2.IDE\MainForm.cs:line 265
in- WeifenLuo.WinFormsUI.Docking.DockPanel.Persistor.LoadFromXml(DockPanel dockPanel, Stream stream, DeserializeDockContent deserializeContent, Boolean closeStream)
in- WeifenLuo.WinFormsUI.Docking.DockPanel.Persistor.LoadFromXml(DockPanel dockPanel, String fileName, DeserializeDockContent deserializeContent)
in- WeifenLuo.WinFormsUI.Docking.DockPanel.LoadFromXml(String fileName, DeserializeDockContent deserializeContent)
in- LF2.IDE.MainForm..ctor(String[] args) ב- d:\NX 1337\X-Code\C#\LF2.IDE\LF2.IDE\MainForm.cs:line 40
in- LF2.IDE.Program.Main(String[] args) ב- d:\NX 1337\X-Code\C#\LF2.IDE\LF2.IDE\Program.cs:line 27
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Try to delete "docking.xml" file in "%appdata%\Roaming\LF2.IDE" folder.
If it doesn't work... I can provide you 3 choices:
- Wait for a week until I come back home so I can fix it for you
- I can fix the code from my phone but you will have to compile it from source
- I can suggest a temporary fix by altering settings file but I don't know the solution yet
Ultimately, my constant dissatisfaction with the way things are becomes the driving force behind everything I do.
LF2 IDE - Advanced visual data changer featuring instant data loader
LF2 Sprite Sheet Generator - Template based sprite sheet generator based on Gad's method
![[Image: sigline.png]](http://www.lf-empire.de/forum/images/unrealblack/english/sigline.png)
There is no perfect language, but C++ is the worst.
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Hello!
I must say I really enjoy your Data Changer!
I don't know if this is only affecting me, but when I try to open a stage file the program crashes (like stage1.dat).
However if I double click on the stage file, it opens up normally, but when I switch tabs and try to come back to the stage's
tab, the program crashes.
I'm using Neora but I don't remember having a problem opening the files before.
And Then Will There Be None?
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(02-09-2017, 02:52 AM)GentleSlayer Wrote: Hello!
I must say I really enjoy your Data Changer!
I don't know if this is only affecting me, but when I try to open a stage file the program crashes (like stage1.dat).
However if I double click on the stage file, it opens up normally, but when I switch tabs and try to come back to the stage's
tab, the program crashes.
I'm using Neora but I don't remember having a problem opening the files before. I think it's because file stage.dat don't have sprites, and files like davis.dat or davis_ball.dat have sprites.
I have problem with your data changer. It worked perfectly, but now when I try to open a .dat file, or just only program, it crashes and gives this error:
Code: System.InvalidOperationException: The dock state is invalid.
w WeifenLuo.WinFormsUI.Docking.DockContentHandler.SetDockState(Boolean isHidden, DockState visibleState, DockPane oldPane)
w WeifenLuo.WinFormsUI.Docking.DockPane.RefreshStateChange(INestedPanesContainer oldContainer, DockState oldDockState)
w WeifenLuo.WinFormsUI.Docking.DockPane.InternalAddToDockList(INestedPanesContainer container, DockPane prevPane, DockAlignment alignment, Double proportion)
w WeifenLuo.WinFormsUI.Docking.DockPane.DockTo(INestedPanesContainer container, DockPane previousPane, DockAlignment alignment, Double proportion)
w WeifenLuo.WinFormsUI.Docking.DockPanel.Persistor.LoadFromXml(DockPanel dockPanel, Stream stream, DeserializeDockContent deserializeContent, Boolean closeStream)
w WeifenLuo.WinFormsUI.Docking.DockPanel.Persistor.LoadFromXml(DockPanel dockPanel, String fileName, DeserializeDockContent deserializeContent)
w WeifenLuo.WinFormsUI.Docking.DockPanel.LoadFromXml(String fileName, DeserializeDockContent deserializeContent)
w LF2.IDE.MainForm..ctor(String[] args)
w LF2.IDE.Program.Main(String[] args)
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(02-16-2017, 05:49 PM)Kuba4ful Wrote: I have problem with your data changer. It worked perfectly, but now when I try to open a .dat file, or just only program, it crashes and gives this error:
Code: System.InvalidOperationException: The dock state is invalid.
w WeifenLuo.WinFormsUI.Docking.DockContentHandler.SetDockState(Boolean isHidden, DockState visibleState, DockPane oldPane)
w WeifenLuo.WinFormsUI.Docking.DockPane.RefreshStateChange(INestedPanesContainer oldContainer, DockState oldDockState)
w WeifenLuo.WinFormsUI.Docking.DockPane.InternalAddToDockList(INestedPanesContainer container, DockPane prevPane, DockAlignment alignment, Double proportion)
w WeifenLuo.WinFormsUI.Docking.DockPane.DockTo(INestedPanesContainer container, DockPane previousPane, DockAlignment alignment, Double proportion)
w WeifenLuo.WinFormsUI.Docking.DockPanel.Persistor.LoadFromXml(DockPanel dockPanel, Stream stream, DeserializeDockContent deserializeContent, Boolean closeStream)
w WeifenLuo.WinFormsUI.Docking.DockPanel.Persistor.LoadFromXml(DockPanel dockPanel, String fileName, DeserializeDockContent deserializeContent)
w WeifenLuo.WinFormsUI.Docking.DockPanel.LoadFromXml(String fileName, DeserializeDockContent deserializeContent)
w LF2.IDE.MainForm..ctor(String[] args)
w LF2.IDE.Program.Main(String[] args)
I can't reproduce this, can you try the debug build and show me the error message? You need to give a lot more info than this if you want me to really sort it out.
Meanwhile you can delete %AppData%\docking.xml as a workaround.
Ultimately, my constant dissatisfaction with the way things are becomes the driving force behind everything I do.
LF2 IDE - Advanced visual data changer featuring instant data loader
LF2 Sprite Sheet Generator - Template based sprite sheet generator based on Gad's method
![[Image: sigline.png]](http://www.lf-empire.de/forum/images/unrealblack/english/sigline.png)
There is no perfect language, but C++ is the worst.
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Somehow I managed to get around this problem, I don't remember how, it was about one year ago, I think deleting docking.xml worked. Anyway, I'm comming back because I have new problem. Instant data loading doesn't work on custom .exe. It just doesn't show any process in instant data loading menu.
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LF2 IDE v3.3.1
Fixed crashing when opening stage data files
Fix IDL window crashing when closing
Fix sprite args not working properly
Sprite mirrorer now checks before overwriting
Long time no see?
Okay, this is mainly a bug fix update to make LF2 IDE usable without crashes. Hopefully someone will notice.
Ultimately, my constant dissatisfaction with the way things are becomes the driving force behind everything I do.
LF2 IDE - Advanced visual data changer featuring instant data loader
LF2 Sprite Sheet Generator - Template based sprite sheet generator based on Gad's method
![[Image: sigline.png]](http://www.lf-empire.de/forum/images/unrealblack/english/sigline.png)
There is no perfect language, but C++ is the worst.
Posts: 67
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Joined: Jul 2008
Was the source code ever released?
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