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Trio Mortale [MOD]
#11
-.-
My brother (who has definitely more art talent then me) made some "new" (recoloured) sprites for Onimaru (darkred clothes with brigt hair and 2 additional frames for the flame slash), but everytime the game tries to load them i get the error "Couldn't create art surface". I checked the file paths and names multiple times, there is no mistake...
Why it cannot accept the sprites?

Hope, somebody can help me...
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Return (String) System.getNewsOfTheDay();
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Greetz,
Alblaka
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#12
So.... the bmp-part is correct? You cannot find any mistakes even after double-checking? Kayz.... what could be the error then?

# Too big sprite sheets (dimension-wise)
# Bug. Restart your comp and see if the prob is still there.
# Sure that it is the specified file? When the error box pops up, do not immediately close it. Instead, open data\temporary.txt and see which file has been tried to load.
# If you can exclude any of these points, comment the character line in data.txt (write a "#" in front of "id:") and see if that solves the error. (Yes, the char seems to be gone because it isn't loaded)
# sometimes, big dat-files or frames that contain a lot of information create problems.

Does anything of this list fits?
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#13
# The sprite sheets have exactly the same size as the working original
# I'm sure restarting won't solve the problem, but i will try though...
# The temporary.txt shows me exactly the content of the onimaru.dat-file
# The character itself is completely working, the problem had only appeared after i tried to give him new sprites. With using "rudolph_*.bmp" insteat of "onimaru_*.bmp" everything works
# Dito

:/ Nope, still not working


Could it maybe be a result of fileending-changes? Strangely Photofiltre on my brothers PC (EXACTLY the same programm i had) could open, but not recolour (nor do anything) to the bmp-files. He renamed them into jpg-files, worked on them (then it was possible suddenly) and renamed them back into bmp's...
Or could the dark red colour maybe cause a malfunction? Red and black seem to be special colours for LF (Red = team Colour, Black = transparent)?
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Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#14
nah, the color problems happen because the images are in 256-color-mode, I guess. And lf2 isn't parsing for a special color besides black. anything else will be displayed normally. hmm, did you try switching lines in data.txt? For example, make from this:

id: 0 type: 0 file: data\template.dat
id: 52 type: 0 file: data\julian.dat
id: 51 type: 0 file: data\firzen.dat
id: 50 type: 0 file: data\louisEX.dat


this:

id: 51 type: 0 file: data\firzen.dat
id: 52 type: 0 file: data\julian.dat
id: 0 type: 0 file: data\template.dat
id: 50 type: 0 file: data\louisEX.dat
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#15
Does this mean i have used a colour that LF doesn't accept?


Uhmm...
Code:
(...)
id: 10  type: 0  file: data\woody.dat
id: 11  type: 0  file: data\davis.dat
id: 99  type: 0  file: data\onimaru.dat
id: 98  type: 0  file: data\amaya.dat
id: 97  type: 0  file: data\rim.dat
id: 96  type: 0  file: data\avien.dat
id: 95  type: 0  file: data\kamil.dat
What has that to do with the sprite files?
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Return (String) System.getNewsOfTheDay();
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Greetz,
Alblaka
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#16
LF2 accepts ALL colors a bmp-file has. you can try change the bitmap to 256 colors or 24-bit, respectively, but that shouldn't change anything....

For whatever reason (which I myself don't understand) it sometimes helps to mess up the order in data.txt. Try it out, you cannot break more than you already did ;)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#17
Ok, then i missunderstood that part.

But the messing-up-the-data.txt had not worked :/ Seems like Onimaru will stay with Rudolphus's sprites for some more time...
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Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#18
Hmm, that's some really strange thing....
Would you mind posting the bmp-part of Onimaru plus the exact locations of the sprite-files with their dimensions? I'd like to have a look over it, even though if it might be for nothing. Just to ensure that everything's correct ;)

And if THAT doesn't help, well, we'll have to wait and hope that the prob somehow vanish....
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#19
Ok... *copying everything that could help*

onimaru.dat
Code:
<bmp_begin>
name: Onimaru
head: sprite\sys\onimaru_f.bmp
small: sprite\sys\onimaru_s.bmp
file(0-69): sprite\sys\onimaru_0.bmp  w: 79  h: 79  row: 10  col: 7
file(70-139): sprite\sys\onimaru_1.bmp  w: 79  h: 79  row: 10  col: 7
file(140-149): sprite\sys\onimaru_2.bmp  w: 149  h: 87  row: 5  col: 2
file(150-155): sprite\sys\onimaru_3.bmp  w: 94  h: 64  row: 6  col: 1
(...)

Properties of the .bmp-files
Code:
(...)
Location: C:\Spiele\Jump & Run\Little Fighter II\sprite\sys
(...)

data.txt
Code:
(...)
id:  1  type: 0  file: data\deep.dat
id:  2  type: 0  file: data\john.dat
id:  4  type: 0  file: data\henry.dat
id:  5  type: 0  file: data\rudolf.dat
id:  6  type: 0  file: data\louis.dat
id:  7  type: 0  file: data\firen.dat
id:  8  type: 0  file: data\freeze.dat
id:  9  type: 0  file: data\dennis.dat
id: 10  type: 0  file: data\woody.dat
id: 11  type: 0  file: data\davis.dat
id: 99  type: 0  file: data\onimaru.dat
id: 98  type: 0  file: data\amaya.dat
id: 97  type: 0  file: data\rim.dat
id: 96  type: 0  file: data\avien.dat
id: 95  type: 0  file: data\kamil.dat
(...)

*attaching the sprites*

That was everything...




PS:
I'm noe on making a clone attack fotthe 6th fighter. He should be able to summon knights and hunters.
Funnyly i thought of the same method to create 10hp-characters like that one, which was described on LFE.
But somehow the created knights use wrong pic-numbers. He acts normally, but all pics seem to be wrong...
Anybopy already had that problem?
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Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#20
Hello, i'm back ^^

And here's a new file, with:
-bugfixes (better: balances)
-some individual (<recoloured) sprites for onimaru
-the 6th character

I still hadn't found a solution for the Knight sprite problem, but the ability to summon knights seemed anyway imba, so i replaced it with the ability to summon justins :P

Hope, you like it ^^

PS: Yeah, i know, the Apokalypse move can even deliver instant kill, but it can be totally evaded AND is not very predictable...


edit:
New version avaible: http://www.lf-empire.de/forum/showthread...821&page=3
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
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