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D> J + <
#1
Move D> J + < is impressive D> J then press < ?????
right or wrong ??
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#2
uhhh i don't know what u mean...
D>J< in where? lf2 original?
or u want to make a move that need the input.
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#3
Well there is no move in LF2 original that's D>J<. And if you'r gonna use it , in the part of special moves when u have to set key combination , there's no such thing.
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#4
well i've fought for ages and the only way i can think of u having a dirchange after a move (without pressing any buttons on the last(ish) frame) is have low mp and do a D<(A or J), or u have a next: -ve something. otherwise if it's just a hold on < on the last frame and released in good timing, then u don't see the walk frame?



Azriel~
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#5
The chinese guys did it, http://translate.google.com/translate?pr...ory_state0=

Or at least something similar :p.
[Image: doty7Xn.gif]

10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.


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#6
@Silva:
yeah
in the version that I see move the DVA + < but I do not know how to use it

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Move

Davis

氣功波 D>A

百烈拳 DvA

升龍霸 D^A

旋靈砲 D>J

靈衝拳(上) DvJ

風車落 D^J+A

百烈.追擊 DvA+<

真.升龍霸 DvJ+D^A

☆電腦專用技

纏身鎖
使出機率高
使出時,會衝過去抓住對手。

Freeze

冰霜拳2 D>J+<

Rudolf

一閃 D>J+D>J or >>A+<

雙刃.閃 DvA

☆電腦專用技

分身.殘實虛影
使出機率不高
使出時,本尊將隱身,且會出現兩位特殊分身。

John

魔環碟 D^A+<

不動魔壁 D>J+<
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#7
eh cool. This is a DCing thing (move). uses the next: mp: -xx thing. I odn't have time to fully understand it now so i can't explain it myself, but they use hit_j and hit_d tags for the new input move (< can't be stored so u have to press it). Haven't understood how they stopped the person from pressing J and D and going to the new move though.



Azriel~
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#8
isnt there a hit_back: thingy?
or can u only use that in special states/movement?
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#9
(01-15-2009, 06:02 PM)Bamboori Wrote:  isnt there a hit_back: thingy?
or can u only use that in special states/movement?
I have seen that in the DCer, too, but I think this has no special use. At least I haven't discovered any working functionality for that :P
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#10
i experimented a bit around with it a while ago... but i dont remember the result ^^"
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