Ok, MH-Razen suggested I post this much simpler multiplayer lock method I thought up on the Advanced DC Section or else it might get lost . I can't post anything on the Advanced DC section (I'm locked out) and I think the reason is because the post has to be moved directly by an administrator from the normal Data Changing Section? In any case, if MH-Razen or Blue Phoenix thinks this discovery is worthy, please move it to the Advanced DC .
This method might already have been invented by someone else. All I know is that I came up with this idea myself without any help.
This method is much more simpler than the old multiplayer lock method that MH-Razen used for his Kingdom LF2 mod. Maybe he might even reconsider switching from the old method to this new one .
Procedure:
1) Summon a ball underground with stage.dat. Summon it as an enemy (using a common type 0 id I think) and give it hp: 0 so that the system won't detect it.
2) Make the ratio of the summoned ball 1.0
3) On the coding put itr/kind8 and bdy on the same location so they would hit each other if there's another copy (because there is more than one character)
4) Connect itr/kind8 with the another frame that repeats itself forever.
5) Tack this coding on an type 0 file (like bandit, hunter, etc.)
6) Win!
~Solomon Leung
This method might already have been invented by someone else. All I know is that I came up with this idea myself without any help.
This method is much more simpler than the old multiplayer lock method that MH-Razen used for his Kingdom LF2 mod. Maybe he might even reconsider switching from the old method to this new one .
Procedure:
1) Summon a ball underground with stage.dat. Summon it as an enemy (using a common type 0 id I think) and give it hp: 0 so that the system won't detect it.
2) Make the ratio of the summoned ball 1.0
3) On the coding put itr/kind8 and bdy on the same location so they would hit each other if there's another copy (because there is more than one character)
4) Connect itr/kind8 with the another frame that repeats itself forever.
5) Tack this coding on an type 0 file (like bandit, hunter, etc.)
6) Win!
~Solomon Leung
<div style="background-image:url('http://f.imagehost.org/0086/Fill.png'); filter:alpha(opacity=70); border-top:1px solid #000000; border-right:1px solid #000000; border-left: 1px solid #000000; border-bottom: 1px solid #000000"> <table border="0" width="100%"><tr><td width="500"><img src=http://g.imagehost.org/0170/FORUM_SIGNATURE.png opacity="1" alt="Little Fighter Code Lyoko"></td><td width="30"><img src="http://www.antoninasdesigns.com/images/real-gray-square.gif" width="1" height="100"></td><td><font face=monotype corsiva><font color=#0A298F><font size="4"><b><i>~Solomon Leung</size><br><font size="2">P.S. I Just Lost <a href="http://www.losethegame.org" target="_blank" style="text-decoration: none"><font color=#0A298F>The Game</font></a></b></i></font></font></size></td></tr></table></div>