Thread Rating:
  • 7 Vote(s) - 4.43 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[mod] Metal Gear LF2
#31
Not much, Ocelot's All-Around-Shot owns it ^^
But chars like snake can only attack it on the ground, and Mek's get pwned by it mercyless...

But noone said, this mod is balanced XD
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:
#32
(02-25-2009, 09:34 PM)Wind Wrote:  The stage mode I promise will be more challenging and fun, as well as a simple story, codec calls, and illustration cut scenes drawn by us.

Oh no! Don't make the story simple, make it as complicated, mysterious, and with as many plot twists as in MGS4! One of the main reasons that game was good is because of the awesome plot, and you do want the MGS-LF2 mod to be comparable to it, right? It would be really great if you could fuse the MGS storyline (don't copy the actual events, but copy the plot structure and style and make references to the original story so that it would seem like a sequel or a story that ties in with the original saga) with the LF2 fighting style.

Keep up your good work!

~Solomon Leung
<div style="background-image:url('http://f.imagehost.org/0086/Fill.png'); filter:alpha(opacity=70); border-top:1px solid #000000; border-right:1px solid #000000; border-left: 1px solid #000000; border-bottom: 1px solid #000000"> <table border="0" width="100%"><tr><td width="500"><img src=http://g.imagehost.org/0170/FORUM_SIGNATURE.png opacity="1" alt="Little Fighter Code Lyoko"></td><td width="30"><img src="http://www.antoninasdesigns.com/images/real-gray-square.gif" width="1" height="100"></td><td><font face=monotype corsiva><font color=#0A298F><font size="4"><b><i>~Solomon Leung</size><br><font size="2">P.S. I Just Lost <a href="http://www.losethegame.org" target="_blank" style="text-decoration: none"><font color=#0A298F>The Game</font></a></b></i></font></font></size></td></tr></table></div>
Reply
Thanks given by:
#33
yes! thank you for the 'rex'-link! after i replaced it with the originial it worked for me! :d
sweet... i can't wait for the stage mode to come out! ;)
this is definitly going to be one of the greatest mod eva! (if it already isn't :p)

[Image: jpvgcj.jpg]



Reply
Thanks given by:
#34
The forum attachment (page 3) is still not working. Downloading directly a php-script is not equal to downloading the file it was made for...

But the updated version on your homepage works.

*testing Rex*
XD I pwned myself with the railgun...

But here some things you could maybe improve:
(-All chars a way overpowered, but im sure, you already now that)
-Ocelot's Quick Shot is piercing. Thats stupid, a normal one would be better...
-Vamp's Heavens Knife (or whatever) is even over-overowered... Set the mp at least to 500 XD
-Rex and Ray: nfc
-Big Boss' Shotgun is strange... it hits even people BEHIND the weapon...
-Stage 5 is TOO difficult... even with a massive (and aimed) spam of Rex' Railgun you get owned... it's simply to long...
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:
#35
>1477
It is regrettable, but logically speaking, I am not possible to make a story for a beat'em up game to be comparable to Metal Gear Solid game. It will simply be a story with some objective and short codec calls to make the stage mode more lively. Don't expect some hour-long speeches or tear-dropping endings.

>Alblaka
We will balance the characters once all of them are complete. Your suggestion are taken under consideration. The current stage 5 is used for testing our new characters, it was designed to be that difficult on purpose. Try playing it on normal or easy if you can't handle it.
[Image: vamp_run.gif][Image: banner2.jpg][Image: ocelot_trick.gif]
Metal Gear LF2. Feel free to play test at ^ (Project section)
Reply
Thanks given by:
#36
(02-26-2009, 12:04 AM)Wind Wrote:  >Alblaka
We will balance the characters once all of them are complete. Your suggestion are taken under consideration. The current stage 5 is used for testing our new characters, it was designed to be that difficult on purpose. Try playing it on normal or easy if you can't handle it.

That's the point... i PLAYED it on normal... And still both imba mechs got owned...
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:
#37
After 2 weeks of exams and essays, I finally have time to update XD
New version 0.25 is up with Raiden playable.
He is quite hard to use since his moves are base on combos.

We are working on the next character, should be ready in a week.

New trailer >>> http://www.youtube.com/watch?v=_LYwEZuFegQ

To download the mod, click on my signature and go to project section.
[Image: vamp_run.gif][Image: banner2.jpg][Image: ocelot_trick.gif]
Metal Gear LF2. Feel free to play test at ^ (Project section)
Reply
Thanks given by:
#38
*rushes to download*
Edit: Hey, why did you guys change the 'flamethrower' move for Big_Boss?
I prefer the old one :/ ;)

Ontopic: I'm not so sure about Raiden being able to reach such heights, but he's a well-made character nonetheless.
The sprites... The data... You guys are awesome.


Wow.
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
Reply
Thanks given by:
#39
OH MY GOD
THAT VIDEO IS SO AWESOME
the moves...are so close to the original game, its uncanny
you guys are really awesome, like jossua said
and nice animation of the bit with cpt falcon
lol falcon punch...snake
Reply
Thanks given by:
#40
> JossuaDC
What happened to Big Boss's flamethrower? We didn't change anything for Big Boss in this version.

> Alectric
My brother spent a long time looking at the trailer in slow motion and draw the sprites :D
[Image: vamp_run.gif][Image: banner2.jpg][Image: ocelot_trick.gif]
Metal Gear LF2. Feel free to play test at ^ (Project section)
Reply
Thanks given by:




Users browsing this thread: 3 Guest(s)