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[char] XavierEvera
#1
this is first sprites of my new char project called XavierEvera. i finish only sprites 0-69 and some of 70+ but write here what you think about these 0-69 sprites


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[char]XavierEvera
sprites:
xavierevera_0 - 90%
xavierevera_1 - 0%
xavierevera_2 - 10%
other - 0%
data 10%


<a href="http://rainguild.dbv.pl" target='_blank'><img src="http://i37.tinypic.com/ffbqcl.gif" border="0" alt="Rain Soldiers"/></a><br/>
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#2
[Image: xavier.png]
it looks horrible when u paint it white ...and thats the way it will look in game..so u have a lot of work to do
[Image: 165.gif]
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#3
Well, you should delete all black pixels around him.

You blured him way too much.
In game it will look like this
http://img2.abload.de/img/untitled1uo3q.jpg

The sprite will look better if it would be sharper.

Edit: Damn you were 2 minutes faster.
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#4
have to agree with zanshin with the too much blurring and remove the black stuff around him.
4 example the 2 pics when he gets frozen waaaay to blured!
"I'm the president of the shadow government
The grand governor of the federal reserve
Public enemy of the society
The one you cannot see the thirty three degree"
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#5
(03-06-2009, 12:59 PM)lf2TimmE1 Wrote:  [Image: xavier.png]
it looks horrible when u paint it white ...and thats the way it will look in game..so u have a lot of work to do

(03-06-2009, 01:01 PM)Zanshin Wrote:  Well, you should delete all black pixels around him.

You blured him way too much.
In game it will look like this
http://img2.abload.de/img/untitled1uo3q.jpg

The sprite will look better if it would be sharper.

Edit: Damn you were 2 minutes faster.

if you use the paint bucket tool (or whatever it is) with lets say 20-30 procent tolerans on the black, it'll be better i think
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#6
when i test these sprites i cough't see any black pixels but i correct this
[char]XavierEvera
sprites:
xavierevera_0 - 90%
xavierevera_1 - 0%
xavierevera_2 - 10%
other - 0%
data 10%


<a href="http://rainguild.dbv.pl" target='_blank'><img src="http://i37.tinypic.com/ffbqcl.gif" border="0" alt="Rain Soldiers"/></a><br/>
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#7
Nice cape...
The running looks weird, the blur suddenly stops on the other end...
It should fade away down in the middle/end of the frame...
(also what r u going to do with those pixels, they aren't perfect black? :))
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#8
(03-06-2009, 04:10 PM)XavineK_PL Wrote:  when i test these sprites i cough't see any black pixels but i correct this

I don't understand what you mean.
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#9
Hey, kids! Let me show you something:
Open the attachment and look at the extension...
ZOMG ITZ A JPEG!11
Think before you post.

XavineK_PL, do you mind re-uploading the original spritesheet as a .bmp file?
I really like the idea of a character with a long, flowing coat - but it's way too blurry in this state. Sure, it looks pretty good if you just stare at the spritesheet, but it doesn't look right in-game.
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#10
before i add this pic to the post i change *.bmp to *.png. original "xavierevera_0" is in *.bmp
[char]XavierEvera
sprites:
xavierevera_0 - 90%
xavierevera_1 - 0%
xavierevera_2 - 10%
other - 0%
data 10%


<a href="http://rainguild.dbv.pl" target='_blank'><img src="http://i37.tinypic.com/ffbqcl.gif" border="0" alt="Rain Soldiers"/></a><br/>
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