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i made a box platform with a type 0, and works like this i add a itr 8 on every characters, so when a character jumps on to a box platform they go to a new frame with dvx, and my problem is that it shows the com under the box platfrom.please help.
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Make the type 0 object invisible like rudolph's invisibility thing.
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And in case you want it to visible, opoint out something to cover the box.
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if i make it rudolf invincibility, after the invincibility it's just going to make the opoint type 0 go to a new frame standing and that's not what i want.
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Who said it's going to be type: 0??? You can opoint out anything eith the box sprite, not just type: 0
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but if he opoint type: 1/2/3 then it wont work with itrk8... (sry i dont really understand what you said)
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Look, if he make the type: 0 invisible then the char will stand in mid air. That'll look very weird so we need to opoint something that doesn't have the com logo and with a shadow to make it look good.
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umm so we need to do opoint/type: 3 with state: 9997, i guess...
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Haha, noone gets it:
EVERY DC-referred part like itr:3, standing in air and so on is done by the type-0 object. Everything!
But to make "a crate" visible, the object itsels is invisible, but summons (one time) a simple type-3 object WITHOUT ANY FUNCTIONS... besides his sprites, that look like a crate.
But that's still a bad idea, If you make something like that in Stage Mode, the counter will count the t0's as players with 500 hp...
I would recommend to make type:3 objects, that GRAP near players with itr:3, not other way (Player detects crate with itr:8) round ^^
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03-10-2009, 02:13 PM
(This post was last modified: 03-10-2009, 02:15 PM by Silverthorn.)
Actually, invisible objects (aka. next: 1280 or something like that used) have no bdy which means, itr won't react. Makes it rather difficult, I'd say :P
I'm not quite sure, but I think, bitmaps can overlay the com-text. Just re-position the sprite (as in "decrease centery-value") and, so that the AI won't regard this platform as an enemy, make it run with state: 14.
Oh, and in case you want to create it in stage-mode, you should make a weapon-transform. Weapons are the only objects in stage mode which are spawned as independent objects, so, if a weapon is being spawned, you could either make it transform into the platform or just opoint it. Your choice.
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