it's much more difficult as it seems...
you need to make all bg parts into ball objects, and then opoint them at the correct position with your stage.dat file
03-28-2009, 05:55 PM (This post was last modified: 03-28-2009, 05:56 PM by snorsorbet.)
Perhaps a t3 object without any itrs or bdys and with the image for the background you want should do the job?
Of course, this method would remove all kind of depth in the BG, but that is the only solution a spriter without any practical experience of DC can think of...
EDIT: Darn it, TheNave!