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Now, in the stage, without any z-axis movement, the background would be "somewhere"
And in this "somewhere" - position characters can walk behind the "background" picture. But if you use this hit_j: then the background will move to a position, where characters can not walk behind the "background.
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I think the centery should be something like -500 instead of 300... I'm not sure how big the picture it but it has to be far negative
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Centery should be at the end of the walkable area. The upper end.
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thank you guys ;D
the last problem is... it is falling o.o
how can i stop that xD
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Does it stop "falling" somewhen?
If yes, then it's just the z-axis movement.
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That's the way it should look like.
And as we said about 129837 times, play with the centerx/y values.
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I think he means that it is spwaned on different x values at each time he starts stagemode...
so he would need a t0-x-cordinate-placer, which is actually kinda difficult for beginnerst
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Forget a zero placer, just make a big enough background.
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