04-13-2009, 03:02 PM
Maybe the attack, jump and defend still can be manipulated in setting hit tags, but I think there would be a solid problem that is the lying, injured, weapon attacks and etc frames...
Having 2 enemys in 1 data file
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04-13-2009, 03:02 PM
Maybe the attack, jump and defend still can be manipulated in setting hit tags, but I think there would be a solid problem that is the lying, injured, weapon attacks and etc frames...
*gets idea*
Maybe the char can be decided by the weapon it wields. Then again, I think that defeats the purpose... Edit: you'd also need to have pretty much the same wpoint stuff in EVERY frame.
@Drahcir
http://www.lf-empire.de/forum/showthread.php?tid=2458 Lol? You're not the first one with that idea.
04-14-2009, 06:10 PM
It's possible with ik:8.
Give all frames a special ik:8 itr on a special bdy and dvx: them to different frames. Spawn the second enemy in a frame in which it activates the pet/armour to which it reacts. 4 words: Not worth the trouble.
My projects:
=> Comet - LF2 ver.1.9/1.9c skin. => CRE - ComboRegenerativeEnemy. Contact me if the links to my projects become unavailable.
04-15-2009, 08:44 AM
i firged it out, in stage mod i am going to make a ball opoint out it self, and the character who i gave a specail itrkind 8 , when he hits the itrkind he will transform into that character, and stay as him.
Transform into the same character?
But then only the sprites will change... Wait... So that's all you wanted? Damn... Edit: You can create characters in stage.dat and give them a 'first frame to go to' (basically like 'action:' in an opoint), by the way. Just send your enemy to the transform-frames.
My projects:
=> Comet - LF2 ver.1.9/1.9c skin. => CRE - ComboRegenerativeEnemy. Contact me if the links to my projects become unavailable.
04-15-2009, 03:50 PM
Okay... but that's not 2 enemies in 1 data file...
The thread title is misleading <_> Quote of the Day f***ing Year (Click to View) |
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