I thought, that things move like that in real-life too?
Example:
A cuboid (?), with some funny stripes on it to demonstrate the movement,
viewed from that angle: (
Actually, LF2 doesn't really have a viewing angle for LF2, but the one from the example is close I'd say.)
The camera moves along the striped side of the cuboid. (
In the example it would be the z-axis the camera moves along, in LF2 it's actually the x-axis)
It looks like that:
The lower parts of the stripes move slower than the upper ones.
Still, it's questionable, if real things look good in LF2.
I'm satisfied with it however.
EDIT: Didn't anyone of you notice, that jumping is a bit unrealistic? The chars should actually be covered by the upper part...