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		04-16-2009, 07:57 AM 
(This post was last modified: 04-16-2009, 09:53 AM by Som1Lse.)
	
	 
	
		Simple in type 3 hit_Fa: then 50 = 0
so 5 will mean -45 and 55 will mean 5 and 45 will mean -5 etc...
Hope I helped.
Edit: Ups hit_j: not hit_Fa:
	
	
	
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		You need to use hit_j: for that (Someone else's explaination - but hit_j: instead of hit_Fa: ).
But, vandesdelca... Do you know the main site of LFEmpire? It has a huge section containing all the DCing-information you'll ever need - including this kind of stuff.
	
	
	
	
	
 
 
	
	
	
		
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		04-16-2009, 08:40 AM 
(This post was last modified: 04-16-2009, 09:11 AM by WoodySmasher.)
	
	 
	
		vandesdelca you said you used dvz: -10 and hit_j: 5 but the object keep going up, use j: 51 or any value greater than 50 to go down. If the value is less like you used hit_j: 5 the object will move up
	
	
	
	
	
 
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