You manage to fight your way through to Julian, who gets up from his throne,
taunting you, mocking you for your foolishness.
On the bottom floor, you fight Julian (dun dun duuuun! *evil music*).
On the precipice of what you believe to beat Julian, He laughs maniacly
and warps away, and in doing so, unblocks the way for you to get
to the higher level.
As you climb on top, Julian appears, and again laughs, stating you couldn't ever win,
as lighting shoots through the sky above.
You fight Julian now (*epic music plays*) and he brings his full
devastating power to bear against you (Wanna buff Julian, anyone?)
You win, and Julian roars "NOOOOoooo..." as his power erupts from him,
the resulting explosion destroying the castle (movie ending?)
(04-16-2009, 01:45 AM)dubbleD Wrote: the thing that gets me is the climbing. you would have to be at a specific position to climb right? if its that, then it would solve my question which is if you were anywhere else say the very bottom of the lower platform. wouldnt you look like you were climbing in midair?
character idea;
this fella will just soak into the ground and pop up anywhere lool
edit: oh another one. say if you were to shoot balls. you'd obviously make them stick to the platform they are in right? and also the instancee of freeze's ice columns and henry's flute. are you gonna make the middle layer big enough for nothing to get through?
Climbing:
Silva Wrote:If character is on bottom levelr, at highest possible Z value, and presses DJA he will start climbing up to the top layer.
If character is on top level, at lowest possible Z value, and pressed DJA he will start climbing down to the bottom level.
Balls:
They can't travel from platform to platform... Try the downloadable super alpha demo beta .
I put more thought into the climbing. When he starts climbing up, he will be on the ID on the bottom level, just increasing his Y, until he gets to the top. This way people can knock him down(not sure how fun this will be... need to actually test it in game... I think it sounds good on paper).
When he climbs down, he will immediately transform into the bottom level version(with a high y value) and then slowly go down. Not sure how practical that is... But it sounds do-able.
done that z-area thingy...
only problem is the ai... oh and a com logo is showen for 1 TU... can you create a state which doesn't show the com logo neither the shadow?
oh and for that climbin knocking down incrasing y value thingy... that state 4000 which keeps the frame number is needed, 'cuz after he transformed, he'll still be in the air with a large y-value, you know, 'cuz only the centery has been changed... sooo, it would be pretty usefull if the framenumber doesn't change while transforming, so you can just use a high dvy and wait 0 to bring him down really quickly
Includes the dll with the hacked 4xxx state which keeps the frame + Naves code. So far, in your code I noticed that when you transform, you stay on the same Z axis. Hopefully you can fix that with state 4xxx .
I also attached just the dll for anyone that doesn't want to re-download the whole thing.
AI isn't completly retarded anymore!!!!
Second milk bottle works.
Okay, now it is time to decide some more things which will affect the future .
First of all, I have decided that all ID's below 400 are bottom "level" and all ideas above 400 are top layer. Please refrain from using 400... I have no idea which category it falls under(brain is to tired to think such stuff ).
Now for the weapons, there are two possible options. Either we leave them as they are, and then replace state 1004 and 2004 with 1204 and 2204. Or we give them ID's above 400. The best possible option (for me) is both.
'kay, so on the upper-level-weapons the state 1004(or 2004) is changed to 1204(or 2204), also they got ids above 400...
uhm now you need to change that milk bottle ai to 422 again...
oh and anyway it seems that we two are the only ones really interested/working on this project... so maybe you could pm me your msn or icq addy
PS: sometimes the com can't decide if he should go upstairs or pick up a weapon, he'll just stuck between them and pressing rapidly up&down... maybe you could set a priority or smthing similar
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