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2 probelms with itr kind3
#1
OK, hi i am having another problem with itrkind3Redface, well two if you want to be exact. The problems i am having is that, when my itrkind3 grabs the opponent, and catches them, it turns them around so they are caught from this direction(it looks like this) >>> ---- <<<<
then when caught ends up like this: >>>>> ---->>>>
which looks pretty odd right?
now here's the code:
Code:
<frame> 271 birdy_grab
   pic: 226  state: 15  wait: 3  next: 272  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0   hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 17  y: 109  w: 36  h: 48
   bdy_end:
<frame_end>

<frame> 272 birdy_grab
   pic: 214  state: 15  wait: 1  next: 273  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 158  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 108  w: 38  h: 50
   bdy_end:
<frame_end>

<frame> 273 birdy_grab
   pic: 215  state: 15  wait: 1  next: 274  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 158  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 114  w: 39  h: 44
   bdy_end:
<frame_end>  

<frame> 274 birdy_grab
   pic: 216  state: 3  wait: 5  next: 275  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 112  w: 40  h: 45
   bdy_end:
   itr:
      kind: 3  x: 85  y: 105  w: 38  h: 48  catchingact: 279  caughtact: 131
   itr_end:
<frame_end>  

<frame> 275 birdy_grab
   pic: 216  state: 3  wait: 5  next: 278  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 112  w: 40  h: 45
   bdy_end:
   itr:
      kind: 3  x: 85  y: 105  w: 38  h: 48  catchingact: 279  caughtact: 131
   itr_end:
<frame_end>  

<frame> 276 birdy_grab_miss
   pic: 226  state: 15  wait: 3  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0   hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 17  y: 109  w: 36  h: 48
   bdy_end:
<frame_end>

<frame> 277 birdy_grab_miss
   pic: 214  state: 15  wait: 1  next: 276  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 158  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 108  w: 38  h: 50
   bdy_end:
<frame_end>

<frame> 278 birdy_grab_miss
   pic: 215  state: 15  wait: 1  next: 277  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 158  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 114  w: 39  h: 44
   bdy_end:
<frame_end>

<frame> 279 birdy_grab_hit
   pic: 217  state: 9  wait: 2  next: 280  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 111  w: 41  h: 44
   bdy_end:
   cpoint:
      kind: 1  x: 116  y: 132
      vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451  cover: 11
   cpoint_end:
<frame_end>  

<frame> 280 birdy_grab_hit
   pic: 218  state: 9  wait: 2  next: 281  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 113  w: 53  h: 44
   bdy_end:
   itr:
      kind: 0  x: 78  y: 101  w: 56  h: 53  dvx: 0  dvy: 0  fall: 1  vrest: 5  bdefend: 0  injury: 15  effect: 0
   itr_end:
   cpoint:
      kind: 1  x: 116  y: 132
     vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7
   cpoint_end:
<frame_end>

<frame> 281 birdy_grab_hit
   pic: 219 state: 9  wait: 2  next: 282  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 106  w: 44  h: 52
   bdy_end:
   itr:
      kind: 0  x: 80  y: 102  w: 57  h: 56  dvx: 0  dvy: 0  fall: 1  vrest: 5  bdefend: 0  injury: 25  effect: 0
   itr_end:
   cpoint:
      kind: 1  x: 116  y: 132
     vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7
   cpoint_end:
<frame_end>

<frame> 282 birdy_grab_hit
   pic: 218  state: 9  wait: 2  next: 283  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 115  w: 54  h: 43
   bdy_end:
   itr:
      kind: 0  x: 78  y: 101  w: 55  h: 57  dvx: 0  dvy: 0  fall: 1  vrest: 5  bdefend: 0  injury: 15  effect: 0
   itr_end:
   cpoint:
      kind: 1  x: 116  y: 132
     vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7
   cpoint_end:
<frame_end>

<frame> 283 birdy_grab_hit
   pic: 220  state: 9  wait: 2  next: 288   dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 1584  y: 115  w: 54  h: 43
   bdy_end:
   itr:
      kind: 0  x: 78  y: 101  w: 55  h: 57  dvx: 0  dvy: 0  fall: 1  vrest: 5  bdefend: 0  injury: 25  effect: 0
   itr_end:
   cpoint:
      kind: 1  x: 116  y: 132
     vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7
   cpoint_end:
<frame_end>

<frame> 288 birdy_grab_hit
   pic: 218  state: 9  wait: 2  next: 289  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 113  w: 53  h: 44
   bdy_end:
   itr:
      kind: 0  x: 78  y: 101  w: 56  h: 53  dvx: 0  dvy: 0  fall: 1  vrest: 5  bdefend: 0  injury: 15  effect: 0
   itr_end:
   cpoint:
      kind: 1  x: 116  y: 132
     vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7
   cpoint_end:
<frame_end>

<frame> 289 birdy_grab_hit
   pic: 219 state: 9  wait: 2  next: 290  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 106  w: 44  h: 52
   bdy_end:
   itr:
      kind: 0  x: 80  y: 102  w: 57  h: 56  dvx: 0  dvy: 0  fall: 1  vrest: 5  bdefend: 0  injury: 25  effect: 0
   itr_end:
   cpoint:
      kind: 1  x: 116  y: 132
     vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7
   cpoint_end:
<frame_end>

<frame> 291 birdy_grab_hit
   pic: 218  state: 9  wait: 2  next: 292  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 115  w: 54  h: 43
   bdy_end:
   itr:
      kind: 0  x: 78  y: 101  w: 55  h: 57  dvx: 0  dvy: 0  fall: 1  vrest: 5  bdefend: 0  injury: 15  effect: 0
   itr_end:
   cpoint:
      kind: 1  x: 116  y: 132
     vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7
   cpoint_end:
<frame_end>

<frame> 293 birdy_grab_hit
   pic: 220  state: 9  wait: 2  next: 284   dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 1584  y: 115  w: 54  h: 43
   bdy_end:
   itr:
      kind: 0  x: 78  y: 101  w: 55  h: 57  dvx: 25  dvy: 0  fall: 70  vrest: 5  bdefend: 70  injury: 30  effect: 0
   itr_end:
   cpoint:
      kind: 1  x: 116  y: 132
     vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7
   cpoint_end:
<frame_end>

<frame> 284 birdy_grab_hit
   pic: 217  state: 3  wait: 3  next: 278  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 111  w: 41  h: 44
   bdy_end:
<frame_end>

can someone please fix it, then show it to me, and explain my error's and what they fixed.
also i having a probelm with my ball going to the sides, here's the code:
Code:
<bmp_begin>
file(0-7): sprite\sys\ice_ball.bmp  w: 81  h: 82  row: 4  col: 2
file(8-15): sprite\sys\Mirage_Tempo_Nami.bmp  w: 81  h: 82  row: 4  col: 2
file(16-23): sprite\sys\wind_blow.bmp  w: 81  h: 82  row: 4  col: 2
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>

<frame> 0 hiting
pic: 0 state: 3000 wait: 2 next: 1 dvx: 15 dvy: 0  dvz: 2  centerx: 64  centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 41  y: 30  w: 39  h: 24
   bdy_end:
   itr:
      kind: 0  x: 41  y: 29  w: 39  h: 25  dvx: 10  dvy: -8 dvz: 2  fall: 70  vrest: 10  bdefend: 70  injury: 67   effect: 3
   itr_end:
<frame_end>

<frame> 1 flying
   pic: 1  state: 3000  wait: 2  next: 2  dvx: 15  dvy: 0  dvz: 2   centerx: 64  centery: 81  hit_a: 0  hit_d: 0 hit_j: 0
  bdy:
      kind: 0  x: 36  y: 29  w: 45  h: 27
   bdy_end:
   itr:
      kind: 0  x: 35  y: 28  w: 45  h: 28  dvx: 10  dvy: -8 dvz: 2  fall: 70  vrest: 10  bdefend: 70  injury: 67   effect: 3
   itr_end:
<frame_end>

<frame> 2 flying
   pic: 2  state: 3000  wait: 2  next: 3  dvx: 15  dvy: 0   centerx: 64  centery: 81  hit_a: 0  hit_d: 0  hit_j: 0
bdy:
      kind: 0  x: 40  y: 26  w: 40  h: 27
   bdy_end:
   itr:
      kind: 0  x: 40  y: 24  w: 40  h: 31  dvx: 10  dvy: -8 dvz: 2  fall: 70  vrest: 10  bdefend: 70  injury: 67   effect: 3
   itr_end:
<frame_end>

<frame> 3 flying
   pic: 3  state: 3000  wait: 2  next: 4  dvx: 15  dvy: 0 dvz: 2   centerx: 64  centery: 81  hit_a: 0  hit_d: 0  hit_j: 0
  bdy:
      kind: 0  x: 41  y: 26  w: 39  h: 31
   bdy_end:
   itr:
      kind: 0  x: 41  y: 26  w: 39  h: 29  dvx: 10  dvy: -8  fall: 70  vrest: 10  bdefend: 70  injury: 67  effect: 3
   itr_end:
<frame_end>

<frame> 4 hiting
pic: 0 state: 3000 wait: 2 next: 1 dvx: 15 dvy: 0  dvz: 2  centerx: 64  centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 41  y: 30  w: 39  h: 24
   bdy_end:
   itr:
      kind: 0  x: 41  y: 29  w: 39  h: 25  dvx: 10  dvy: -8 dvz: 2  fall: 70  vrest: 10  bdefend: 70  injury: 67   effect: 3
   itr_end:
<frame_end>

<frame> 10 hiting
   pic: 4  state: 3001  wait: 0  next: 11  dvx: 0  dvy: 0  centerx: 64  centery: 82  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 11 hiting
   pic: 5  state: 3001  wait: 2  next: 12  dvx: 0  dvy: 0  centerx: 64  centery: 82  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 12 hiting
   pic: 6  state: 3001  wait: 2  next: 13  dvx: 0  dvy: 0  centerx: 64  centery: 82  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 13 hiting
   pic: 7  state: 3001  wait: 2  next: 1000  dvx: 0  dvy: 0  centerx: 72  centery: 82  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 20 hiting
   pic: 4  state: 3002  wait: 2  next: 21  dvx: 550  dvy: 550  centerx: 64  centery: 82  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 21 hiting
   pic: 5  state: 3002  wait: 2  next: 22  dvx: 550  dvy: 550  centerx: 67  centery: 82  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 22 hiting
   pic: 6  state: 3002  wait: 2  next: 23  dvx: 550  dvy: 550  centerx: 72  centery: 82  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 23 hiting
   pic: 7  state: 3002  wait: 2  next: 1000  dvx: 550  dvy: 550  centerx: 72  centery: 82  hit_a: 0  hit_d: 0  hit_j: 0

<frame_end>

<frame> 30 rebounding
   pic: 999  state: 3003  wait: 1  next: 31  dvx: 0  dvy: 0  centerx: 19  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 31 rebounding
   pic: 999  state: 3003  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 19  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 19  y: 41  action: 0  dvx: 0  dvy: 0  oid: 202  facing: 1
   opoint_end:
<frame_end>


<frame> 43 Mirage_tempo
   pic: 8  state: 3006  wait: 1  next: 44  dvx: 550  dvy: 550  dvz: 550  centerx: 33  centery: 80  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 44 Mirage_tempo
   pic: 8  state: 3006  wait: 0  next: 45  dvx: 550  dvy: 550  dvz: 550  centerx: 33  centery: 80  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 45 Mirage_tempo
   pic: 8  state: 3006  wait: 60  next: 46  dvx: 550  dvy: 550  dvz: 550  centerx: 33  centery: 80  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 46  y: 99  action: 52  dvx: 0  dvy: 0  oid: 202  facing: 0
   opoint_end:
<frame_end>

<frame> 46 Mirage_tempo
   pic: 9  state: 3006  wait: 3  next: 47  dvx: 550  dvy: 550  dvz: 550  centerx: 33  centery: 82  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 47 Mirage_tempo
   pic: 11  state: 3006  wait: 5  next: 48  dvx: 550  dvy: 550  dvz: 550  centerx: 32  centery: 82  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 48 Mirage_tempo
   pic: 10  state: 3006  wait: 5  next: 49  dvx: 550  dvy: 550  dvz: 550  centerx: 32  centery: 82  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 49 Mirage_tempo
   pic: 11  state: 3006  wait: 5  next: 50  dvx: 550  dvy: 550  dvz: 550  centerx: 50  centery: 83  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 50 Mirage_tempo
   pic: 12  state: 3006  wait: 5  next: 51  dvx: 550  dvy: 550  dvz: 550  centerx: 48  centery: 83  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 51 Mirage_tempo
   pic: 13  state: 3006  wait: 5  next: 1000  dvx: 550  dvy: 550  dvz: 550 centerx: 48  centery: 83  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 52 Mirage_tempo
   pic: 14  state: 3005  wait: 74  next: 1000  dvx: 550  dvy: 550  dvz: 550 centerx: 48  centery: 83  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 53 wind_blow
   pic: 16  state: 3006  wait: 1  next: 54  dvx: -7  dvy: 550  centerx: 51  centery: 83  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 54 wind_blow
   pic: 17  state: 3006  wait: 1  next: 55  dvx: -7  dvy: 550  centerx: 51  centery: 83  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 55 wind_blow
   pic: 18  state: 3006  wait: 1  next: 56  dvx: -7   dvy: 550  centerx: 51  centery: 83  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 56 wind_blow
   pic: 19  state: 3006  wait: 1  next: 1000  dvx: -7   dvy: 550  centerx: 51  centery: 83  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 399 dummy
   pic: 0  state: 0  wait: 0  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
the exact same thing at the top please:D, fix then explain what you fixed and what i did wrong.
[Image: variaboss.png]
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#2
Firstly,
[ spoiler] [ /spoiler]
tags are not illegal, so using them is completly fine.
In fact, I greatly encorage it.(pls shorten your post)

First problem:
sounds like you're sending the opponent to the wrong frame.
the >>mainsite<< will explain that.

Second problem:
what would make your ball fly to the side?
Check the >>mainsite<< Please.
Trust you're all well.
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Thanks given by:
#3
WTF this is no help at all. and what do you mean by tags?
[Image: variaboss.png]
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Thanks given by:
#4
*facepalms*
By tags he means [spoiler], [code], [b], etc. BBcode.

Anyway, for question 1, try using caughtact: -xyz.
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Thanks given by:
#5
@2nd problem: I guess, he means, that the balls move on the Z-axis

You could either try to give your balls a dvz: 550 value (normally, that will fix the z-axis, so they cannot move sidewards, but i'm not sure, whether this really apply for t3's) or a hit_j:50 (hit_j > 50 makes t3's going down, < 50 makes them goign upwards, so hit_j: 50 could stop z-axis movement).
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#6
no i want them to move on the z-axis, but they don't not the other way around.
[Image: variaboss.png]
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Thanks given by:
#7
use a hit_j: 1-49 to let them move upwards on the z-axis... 1 is the fastest movement, 49 the slowest... or use hit_j: 51-99 to let them move down on the z-axis, 99 is the fastest, 51 the slowest possible movement
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Thanks given by: Alblaka , Drahcir
#8
i want them to be able to move up and down by just clicking up and down, what should i do for that?
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should be automatically if the dvz is 0
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(04-19-2009, 08:26 PM)Madara Uchiha Wrote:  i want them to be able to move up and down by just clicking up and down, what should i do for that?

Make dvz: the speed you want them to move when you hit up or down, probably 2 or 3
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