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is it possible to make your opponent jump to a certain frame? if yes, it would be totally awesome!
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Yes.
itr (kind: 3)
you can use itr kind 8 too, but i don't think you want that.
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(04-20-2009, 03:46 PM)SirFrog Wrote: Yes.
itr (kind: 3)
you can use itr kind 8 too, but i don't think you want that.
I actually wanted to make my opponent jump to frame 65 (just for example) and then I row and do a cool attack from behind, but when I use this itr kind 3 thing I suddenly appear some steps ahead.(No I'm not english)
Me ----------> suddenly appearing here and then use catchingact: x
suddenly appearing here <---------------- Opponent
and then using caughtact: y
btw, why do I have to type in the frame twice here?
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Then use itrk:8.
And maybe You need to give screenies, I dunno what are You talking abt :P (sorry my english = )
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(04-20-2009, 04:45 PM)Minebot Wrote: (04-20-2009, 03:46 PM)SirFrog Wrote: Yes.
itr (kind: 3)
you can use itr kind 8 too, but i don't think you want that.
I actually wanted to make my opponent jump to frame 65 (just for example) and then I row and do a cool attack from behind, but when I use this itr kind 3 thing I suddenly appear some steps ahead.(No I'm not english)
Me ----------> suddenly appearing here and then use catchingact: x
suddenly appearing here <---------------- Opponent
and then using caughtact: y
btw, why do I have to type in the frame twice here?
Play around with x: and y: values.
And it's because it's one frame number for being caught from the front, and one for the back.
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I don't understand either I think Minebot is telling when he catches the enemieswith caughtact he gains couple of steps to him. I think this happen when you use itr (kind:3) or are you saying when you catches enemies you appear the opposte side of them like back to front?
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better idea: I just give you the frame for louis:
<frame> 370 dodge_attack
pic: 161 state: 9 wait: 3 next: 999 dvx: 8 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\003.wav
wpoint:
kind: 1 x: 44 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 3 x: 21 y: 34 w: 40 h: 28 vrest: 7
catchingact: 102 102 caughtact: 65 65
itr_end:
bdy:
kind: 0 x: 26 y: 10 w: 45 h: 72
bdy_end:
<frame_end>
(of course this is just the very short version. I just don't want to copy too many frames)
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Would you like to use my exe? It contains an itr/effect 6xxx which jump to frame xxx directly.
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04-22-2009, 12:52 AM
(This post was last modified: 04-22-2009, 01:04 AM by Drahcir.)
Hey minebot, can we have frame 102?
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Generally, common sense applies here. Do not offend, harass, curse, show disrespect, or be rude towards anyone. Newcomers shall be treated, like anybody else, with respect.
Additionally, sexual or illegal content (such as pirated software, plagiarisms) are not allowed and will immediately be removed.
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You may only have one single account on LFE. Bans will be allotted upon disregard.
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uhm... frame 102 is the rowing frame. I guess you already have this frame.
@genevrier: can I take a look at it?
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