Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[solved] Falling Bombs
#1
? 
I'm making a move where a few bombs fall from the sky, exploding when hit the ground OR someone.

How can i make this? Itens doesn't go to a specific frame when hit someone, and attacks (t3 objects) doesn't go to a specific frame when hit the ground.
needing a HEXer .-.
NSSD FORUM
Reply
Thanks given by:
#2
add the hitting_ground frame to the bombs dat.
and make the next goes to the exp,
or make an opoint of firns exp,
My Releases (Click to View)
Reply
Thanks given by:
#3
i know how to make the bomb explode when hit the ground.

all that i need to do is opoint the explosion in the ground frames.

but i need a bomb which detonates when touches the ground AND when touches anyone.
needing a HEXer .-.
NSSD FORUM
Reply
Thanks given by:
#4
Well, on the LF-Empire site, there's an grenade which have got just these abilities..

http://www.lf-empire.de/lfev9/de/lfe-fil...64-grenade

Awesome weapon!
Reply
Thanks given by:
#5
already tried, it doesn't explodes upon contatc. What happens is when it hits someone, it goes to the flying frames until touch the ground, and in the flying frames it detonates. but i will need the flying frames to make the bomb fall.
needing a HEXer .-.
NSSD FORUM
Reply
Thanks given by:
#6
Search the mainsite for ik:8
(itr: - kind: 8)
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
Reply
Thanks given by:
#7
Actually, itr:k:3 works as well.
FOLLOW THE RULES!

LFE Forum Rules (Click to View)
Grand Fonic Hymn - Orchestral Arrangement. Arranged by me. I promise it's not horribad.
Reply
Thanks given by:
#8
but ik:8 would be so much easier...
Reply
Thanks given by:
#9
uhm... simply make the next: xxx of the "hitting" frames into the explosion one and give the falling frames something like an itr with injury:0 fall: -1

Then the bomb will "hit" an obstacle while fallign and jump to the hitting frames > explosion
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:
#10
(04-26-2009, 08:04 PM)Alblaka Wrote:  uhm... simply make the next: xxx of the "hitting" frames into the explosion one and give the falling frames something like an itr with injury:0 fall: -1

Then the bomb will "hit" an obstacle while fallign and jump to the hitting frames > explosion
Alblaka wins...
I've been using ik:8 too much lately xD
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
Reply
Thanks given by:




Users browsing this thread: 4 Guest(s)