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LF2 on Two Levels (Platforms)
#41
it should be there already..., just extract everything

about the heavy weapon thing, I know it already, but have no clue how to fix it... could be a hex problem and not dc
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#42
ermmm..yep..the exe there so i thought u mean a different one...so i tried the very first version of silva in this thread and it worked perfectly but when i try out the last version u uploaded there appears this bug i already told u about.

p.s. i'll upload a video
[Image: 165.gif]
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#43
hmm actually it should work... wierd...

oh and I found out the reason for the heavy weapon jumping thingy (staring to YinYin), it is because of yinyin's ultra mega super secret double input methode he showed me... after picking up a heavy weapon, the character is on the standing frames for less than a TU, but if you press Jump at that time the hit_j tag will be activated, actually it's 0 in the standing frames, but with yinyin's methode it goes to a "faked" starting-jump-frame...
I can fix that, though... putting a next to the heavy weapon walking frames instead of 999 in the last "heavy picking up" frame should solve the problem
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#44
woot guys, I tried out this project and you really improoved it.

Especially the moving between the levels are really cool!

Can I help somehow?
[Image: random.php?pic=random]
www.lf-empire.de
Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
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#45
Well, my exams have finished and I have lots of free time again now, so this project is continued!

Anyone that wants to help:
Make backgrounds! Seeing as I lack any sort of artistic ability, I'm completely useless in this regard. Right now we only have 3 backgrounds, two of them are just place holders, and the 3rd one is made by Lauli. So yeah, backgrounds are a priority!
[Image: doty7Xn.gif]

10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.


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#46
YAY
LF2 TWO LEVELS IS CONTINUED!

gonna make some backgrounds
and i need to practice
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#47
There is something odd with louis armor then he turns to EX. If its hit right or drop or throw(don't know which one) it multiplies
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#48
known bug, fixed already, but not upped yet
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#49
oh sry, but you forced me into this with the Next poster thread. I mean i had to say something.
Back to topic i was trying this out and well the map is like the top floor is pushed up from the floor. Maybe make it like the top floos is above the bottom floor so you can change floor on both sides. I am telling this, because its easy to go to different floor and wait for oponent to climb in front of you, so that you can attack him immediately while he is still finishing the climbing moves.
Code:
basically from        xxxxxxx    to   xxxxxxx
basically from xxxxxxx           to  xxxxxxxx
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#50
I have a question about the Two_Level.
In the initial page video, when the video maker go to upper level, the name (under char) go with the char. I download the Two_Level_LF2 and when I go to upper level, the name continues in first (down) level... Why?
Can you help-me? Thanks.


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