I want to create char that create object and can't do another before las one disapear. I do this (using itr/kind 8 ) but dont work ;/
Object:
Char:
Object:
DC-Code:
<bmp_begin> file(0-23): sprite\sys\blocker.bmp w: 81 h: 82 row: 4 col: 2 <bmp_end> <frame> 0 flying pic: 0 state: 3 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 41 hit_a: 7 hit_d: 0 hit_j: 0 itr: kind: 0 x: -9999 y: -4000 w: 99999 h: 9999 zwidth: 9999 dvx: 0 dvy: 0 fall: -1 vrest: 8 bdefend: 100 injury: 0 effect: 5 itr_end: bdy: kind: 0 x: 40 y: -5000 w: 100 h: 100 bdy_end: <frame_end> <frame> 100 dystroyd pic: 21 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 47 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |
Char:
DC-Code:
<frame> 353 blocker pic: 124 state: 3 wait: 3 next: 354 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 8 x: 40 y: -5010 w: 9000 h: 200 dvx: 999 injury: 0 zwidth: 900 itr_end: wpoint: kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 354 blocker pic: 124 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 110 y: 22 action: 0 dvx: 0 dvy: 0 oid: 234 facing: 0 opoint_end: wpoint: kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> |