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[solved] Sprite display error
#1
I was coding a weapon and when i came to testing, the sprites refused to display themselves.
Before anybody note it, i am 100% sure i have the right bmp-file and frame numbers.

Code in the weapon itself
    DC-Code:
<bmp_begin>
file(0-10): sprite\sys\wccube.bmp  w: 78  h: 78  row: 10  col: 0
weapon_hp: 1000000
weapon_drop_hurt: 1
weapon_hit_sound: data\084.wav
weapon_drop_sound: data\083.wav
weapon_broken_sound: data\085.wav
<bmp_end>
 
<frame> 0 in_the_sky
   pic: 0  state: 2000  wait: 3  next: 1  dvx: 0  dvy: 0  centerx: 29  centery: 66
   itr:
      kind: 0  x: 6  y: 9  w: 44  h: 46  dvx: 5  dvy: -7  fall: 70  vrest: 17  bdefend: 30  injury: 60  
   itr_end:
   bdy:
      kind: 0  x: 6  y: 9  w: 44  h: 46
   bdy_end:
<frame_end>
 
<frame> 1 in_the_sky
   pic: 1  state: 2000  wait: 2  next: 2  dvx: 0  dvy: 0  centerx: 36  centery: 72
   itr:
      kind: 0  x: 6  y: 9  w: 44  h: 46  dvx: 5  dvy: -7  fall: 70  vrest: 17  bdefend: 30  injury: 60  
   itr_end:
   bdy:
      kind: 0  x: 6  y: 9  w: 44  h: 46
   bdy_end:
<frame_end>
 
<frame> 2 in_the_sky
   pic: 2  state: 2000  wait: 3  next: 3  dvx: 0  dvy: 0  centerx: 43  centery: 66
   itr:
      kind: 0  x: 6  y: 9  w: 44  h: 46  dvx: 5  dvy: -7  fall: 70  vrest: 17  bdefend: 30  injury: 60  
   itr_end:
   bdy:
      kind: 0  x: 6  y: 9  w: 44  h: 46
   bdy_end:
<frame_end>
 
<frame> 3 in_the_sky
   pic: 3  state: 2000  wait: 2  next: 4  dvx: 0  dvy: 0  centerx: 34  centery: 64
   itr:
      kind: 0  x: 6  y: 9  w: 44  h: 46  dvx: 5  dvy: -7  fall: 70  vrest: 17  bdefend: 30  injury: 60  
   itr_end:
   bdy:
      kind: 0  x: 6  y: 9  w: 44  h: 46
   bdy_end:
<frame_end>
 
<frame> 4 in_the_sky
   pic: 4  state: 2000  wait: 3  next: 5  dvx: 0  dvy: 0  centerx: 44  centery: 65
   itr:
      kind: 0  x: 6  y: 9  w: 44  h: 46  dvx: 5  dvy: -7  fall: 70  vrest: 17  bdefend: 30  injury: 60  
   itr_end:
   bdy:
      kind: 0  x: 6  y: 9  w: 44  h: 46
   bdy_end:
<frame_end>
 
<frame> 5 in_the_sky
   pic: 5  state: 2000  wait: 2  next: 999  dvx: 0  dvy: 0  centerx: 41  centery: 67
   itr:
      kind: 0  x: 6  y: 9  w: 44  h: 46  dvx: 5  dvy: -7  fall: 70  vrest: 17  bdefend: 30  injury: 60  
   itr_end:
   bdy:
      kind: 0  x: 6  y: 9  w: 44  h: 46
   bdy_end:
<frame_end>
 
<frame> 10 on_hand
   pic: 5  state: 2001  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 41  centery: 67
   wpoint:
      kind: 2  x: 29  y: 56  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 20 on_ground
   pic: 5  state: 2004  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 41  centery: 67
   itr:
      kind: 14  x: 21  y: 37  w: 16  h: 18   vrest: 1
   itr_end:
   bdy:
      kind: 0  x: 11  y: 10  w: 36  h: 50
   bdy_end:
<frame_end>
 
<frame> 21 just_on_ground
   pic: 3  state: 2000  wait: 1  next: 999  dvx: 0  dvy: 0  centerx: 34  centery: 64
   itr:
      kind: 0  x: 6  y: 9  w: 44  h: 46  dvx: 5  dvy: -7  fall: 70  vrest: 17  bdefend: 30  injury: 60  
   itr_end:
<frame_end>
 
<frame> 399 dummy
   pic: 5  state: 0  wait: 2  next: 999  dvx: 0  dvy: 0  centerx: 29  centery: 56
   bdy:
      kind: 0  x: 1  y: 19  w: 46  h: 15
   bdy_end:
<frame_end>


And yes, i have searched for the answer, and there is similar cases but there is none who actually says what's wrong.
Help?
| Metaknight | G-types | Bottle Skinz | Companion Cube | Art Gallery |
"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one."
- Mr. Spock
"A man's not dead while his name is still spoken"
- Terry Pratchett, Going Postal
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#2
col: 0?
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
Reply
Thanks given by: Alblaka
#3
indeed. I say, solved.
| Metaknight | G-types | Bottle Skinz | Companion Cube | Art Gallery |
"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one."
- Mr. Spock
"A man's not dead while his name is still spoken"
- Terry Pratchett, Going Postal
Reply
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