Thread Rating:
  • 4 Vote(s) - 1.75 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Remove "Shaking"
#1
:[ 
How to remove "shaking" when char is reached?
[Image: OQAAAEUyp1EC4nOaLC7aWRI9F6vMqekYjsZ6ZNLn...66Qif3.jpg]
Sorry for my english... :'(
I'm Brazilian :p
Reply
Thanks given by:
#2
could you describe your problem a bit more detailed, please?
Reply
Thanks given by:
#3
I don't think anybody looked for it yet, since it didn't really disturb anybody.

If you're experienced with hex editing, you could go search for yourself. I don't think Silva would bother to find such a small thing for just one person.
Quote of the Day f***ing Year (Click to View)
Reply
Thanks given by:
#4
if there IS a way, then it'll be 2 people now.
@Bamboori, maybe he mean, when a char is hitted with a ball, punch, or something that doesn't have fall: 70 in its itr. or maybe he mean when a char is grabbed and punched, they'll shake.
Reply
Thanks given by:
#5
Actually, I'm pretty sure he means the shaking when you get hit.

Hit a character with armor, and you'll see him shaking. You don't see it well with other chars because they change to the hit frames too.
Quote of the Day f***ing Year (Click to View)
Reply
Thanks given by:
#6
in that case you'll just have to remove the dvx in the itr i guess.
Reply
Thanks given by:
#7
(07-03-2009, 08:29 AM)Bamboori Wrote:  in that case you'll just have to remove the dvx in the itr i guess.

Nono, the shaking when being hit is inbuilt in the game's engine. Just like the sparks (normal and blood), which do NOT stop if you press pause.
Quote of the Day f***ing Year (Click to View)
Reply
Thanks given by:
#8
Do u think about ball which stopping itself and causes more damage when hits a lot of ppl?

Is this caused by "shaking"?

If yes, then someone should delete this cuz it's very annoying bug.
Reply
Thanks given by:
#9
No thats because when any object hits another object all movement stops for 1 TU.

When a character hits a object it also stops counting down till the next frame for a TU.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
Reply
Thanks given by:
#10
I think he made a ball or something which attacks someone and heal him with a new effect: 7 but it looks crappy when this itr hitting him because this making him shaking.

Someone should do itr k:8 which have effects and injury but does not cause shaking.

----------------------------------------------------------------------
Btw: someone should also delete this annoying bug: when any object hits another object all movement stops for 1 TU.
Reply
Thanks given by:




Users browsing this thread: 2 Guest(s)