Posts: 431
Threads: 12
Joined: Mar 2008
Hey, looks good.
The hanging sprite looks abit wierd. At first I thought it was a badly delayed doublejump, or some kind of jump to the background.
And platforming is sweet and all, but I must wonder how the AI will deal with the platforms...
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
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Posts: 41
Threads: 4
Joined: May 2009
*in shock* omg looks freakin' awesome! i like the character selection!
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Posts: 1,003
Threads: 3
Joined: Mar 2008
It works excellent, don't worry, there are no bugs 'nd that space between the wall is just because of the bg, zxcv's bg-width is smaller than the screen(dunno why) I'll fix that
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Posts: 283
Threads: 17
Joined: Aug 2008
Probably the best dced mod i ever seen. Good work. You(nave)& zxcv come with best dced ideas. I know it all ideas are from naruto . It still dam awesome. I liked the that update. This makes it more realistic(i mean that weapon thing& wall). Well at least as much naruto is.
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Posts: 417
Threads: 56
Joined: Jan 2009
awesome design, but there's only 1 type of enemy?
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