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[mod] Naruto The Setting Dawn II *COPYING SYSTEM UPDATED*
#11
Hey, looks good.

The hanging sprite looks abit wierd. At first I thought it was a badly delayed doublejump, or some kind of jump to the background.

And platforming is sweet and all, but I must wonder how the AI will deal with the platforms...
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."

My stuff:
| sprites | frozen |


Want to learn how to sprite from me? (Click to View)
have a request for me? (Click to View)
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#12
[youtube]ABz7SFz-EVk[/youtube]
http://www.youtube.com/watch?v=ABz7SFz-EVk

Just showing a trailer here
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#13
*in shock* omg looks freakin' awesome! i like the character selection!
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#14
@Bandit-Crusher: Please keep it down, we all know this is sparta awsome.

@topic: when Naruto rebound from the wall, there is still some space between him and the wall (I have got to improve me writing skill).

And just in case you're using the old >>method<<, what if there's someone behind Naruto when he's rebounding off the wall? won't the bdys effect him too (same goes for the climbing up the wall)?
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#15
It works excellent, don't worry, there are no bugs 'nd that space between the wall is just because of the bg, zxcv's bg-width is smaller than the screen(dunno why) I'll fix that
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#16
[youtube]YwY2dqEp4nI[/youtube]
http://www.youtube.com/watch?v=YwY2dqEp4nI


Showing off the copying technique
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#17
Mehh, zxcv isn't really active here, so I'll post the updates instead...

New Video
[youtube]agDvRUXuUNg[/youtube]
http://www.youtube.com/watch?v=agDvRUXuUNg
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#18
Probably the best dced mod i ever seen. Good work. You(nave)& zxcv come with best dced ideas. I know it all ideas are from naruto . It still dam awesome. I liked the that update. This makes it more realistic(i mean that weapon thing& wall). Well at least as much naruto is.
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#19
Weapon System
[youtube]w4pesXcKyUo[/youtube]
http://www.youtube.com/watch?v=w4pesXcKyUo

[Image: 45755633.png]

[Image: 26702193.png]
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#20
awesome design, but there's only 1 type of enemy?
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