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(04-04-2009, 06:46 PM)TheNave Wrote: nah, I'm gonna do the sprites by myselfe, too... you could search me some reference pic Here's a few pictures i found...i cant b bothered outlining em and also i hope this site will do any good > >>>Click Here<<<
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But why the hell would there be dragons in a Stickman LF2?
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I just noticed that, in the standing, their front leg looks broken.
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TITLE: a idea
make cave for bear?
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I don't need sprites, I'm gonna do that by myselfe... I meant, should the dragon look like this? or maybe like that...? Or even in such a style?
you know dragons could have a long or short neck, a broad or small head, arms or only wings... etc.
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(04-05-2009, 12:04 PM)TheNave Wrote: I don't need sprites, I'm gonna do that by myselfe... I meant, should the dragon look like this? or maybe like that...? Or even in such a style?
you know dragons could have a long or short neck, a broad or small head, arms or only wings... etc.
The first pic! XD
:P
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04-05-2009, 01:41 PM
(This post was last modified: 04-05-2009, 03:44 PM by yakub.)
The second pic does fit more to the stickmans so do something that alike
Here I drew something for you:
Drago.bmp (Size: 417.08 KB / Downloads: 138)
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But its a STICKman mod, if you're going to have dragons, at least make them stick figure like...
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this is a stickman mod
NO DRAGONS
like lauli said, it looks ridiculous!
and stick dragons....lower than low
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y0,
I'm working on this again and remade the whole meele fighting system
Gif:
Sorry for the bad quality^^ When you attack, your character detects "where" the enemys are and punchs in that dirrection, the same goes for the energy balls, if the enemy f.e. jumps above you you'll fire the energyball upwards instead of straight forwards...
oh and ya I changed the enc/dec-code of my mod so nobody will leech my datafiles^^ sorry, I'm just to scared
DC-Code:
6e“jiegin>
namb9/NhT1`?pZEùŒqiKž3‡˜wm_˜~off.bmp
smaikIl`™aNtR~RŒ]iQŽ-žS`gs0utse(0-69): poemUƒkS‚R}H}`ZJ‹@Y‡kj#F†E'79 h: 79kp*G)
/nH…;44”‘c":V<<:9): spritb[‚ulL™g>nYs:‹/YOšîKœ8:_/+o: 79 row7@,ŠgFIBù<elO—G5‹gfhN@?7-209): spohƒaUc k6eo8|iXTX0˜•z`/B@ h: 79 on†6!Wúrew98Y‹:–ŽlabŒlte_rate 3
t`{gb^ŽWM[p=97%Zþ[U.z‡{vpng_speedz1=1) W(
h€G‡jeI‰4†k_b˜pl 3
runnind^‚l^U‹E$; I1'4@ “lcqn~weedz 1.90-/?,XŒYPˆU‚:…l`P‘-ž•c_gFB9700000
heasxnsZ\’aHvU~I~f[\JÿYZ.*3V?oeavy_runnfmv[l`Œ]>/+9 I1'ZØ“Š_p|…€uning_speeay/,'(W(
?&CŽngA’3”Œfn#S@D5299999
jujon`bc›YHr[+G1'Zþ[/hop–nopstancez 3+3?,) W>pis8f`I’BKR/-1V?;700
dash_dfrƒ]gSŒA$; I1'42Œ˜fYg‚hncez 3.95-/?,b–oC}]jA~j^JžîXW,*3V?;7
rowing_dfrƒ]gSŒD$; I1'4
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<frame> -‚pZ^‹aHv
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(07-15-2009, 03:44 PM)TheNave Wrote: oh and ya I changed the enc/dec-code of my mod so nobody will leech my datafiles^^ sorry, I'm just to scared
DC-Code:
6e“jiegin>
namb9/NhT1`?pZEùŒqiKž3‡˜wm_˜~off.bmp
smaikIl`™aNtR~RŒ]iQŽ-žS`gs0utse(0-69): poemUƒkS‚R}H}`ZJ‹@Y‡kj#F†E'79 h: 79kp*G)
/nH…;44”‘c":V<<:9): spritb[‚ulL™g>nYs:‹/YOšîKœ8:_/+o: 79 row7@,ŠgFIBù<elO—G5‹gfhN@?7-209): spohƒaUc k6eo8|iXTX0˜•z`/B@ h: 79 on†6!Wúrew98Y‹:–ŽlabŒlte_rate 3
t`{gb^ŽWM[p=97%Zþ[U.z‡{vpng_speedz1=1) W(
h€G‡jeI‰4†k_b˜pl 3
runnind^‚l^U‹E$; I1'4@ “lcqn~weedz 1.90-/?,XŒYPˆU‚:…l`P‘-ž•c_gFB9700000
heasxnsZ\’aHvU~I~f[\JÿYZ.*3V?oeavy_runnfmv[l`Œ]>/+9 I1'ZØ“Š_p|…€uning_speeay/,'(W(
?&CŽngA’3”Œfn#S@D5299999
jujon`bc›YHr[+G1'Zþ[/hop–nopstancez 3+3?,) W>pis8f`I’BKR/-1V?;700
dash_dfrƒ]gSŒA$; I1'42Œ˜fYg‚hncez 3.95-/?,b–oC}]jA~j^JžîXW,*3V?;7
rowing_dfrƒ]gSŒD$; I1'4
’nYh”sI
<frame> -‚pZ^‹aHv
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fair enough, that DC if gone public, i reckon it would be used so much we would see it in like every char and mod.
im glad this project isnt dead, because it all looks too awesome!
the gif is a bit confusing, but i think i got the gist of it.
nicely done ;)
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