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08-07-2009, 02:46 PM
(This post was last modified: 08-07-2009, 02:49 PM by Siegvar.)
(08-06-2009, 05:56 PM)Blue Phoenix Wrote: (08-06-2009, 04:53 PM)Siegvar Wrote: ![[Image: reaper.png]](http://img29.imageshack.us/img29/2377/reaper.png)
Awww c'mon.. no one wants to comment on this? Does it not look lf2 styled maybe? Or maybe you guys just think I'm a stuck up prick and are ignoring me. lol. /tactical ignoring 
Pwnsome image with only one thing that I can't get used to: the demon's/creature's/whatever's right hand must be strangely twisted. At least to me it looks like that. Maybe it isn't but that's how I see it. Something looks wrong with the angle of the sword. And I need some information about that belt-like thingy... I don't get that either. About that, I don't want any change, just some enlightenment :P
As I said, great work! I'd like to see more from you 
Good enough for a comment?
Haha, yea. Its meant to be a reverse hand grip. if it looks odd.. I'll ponder over that... I don't see it yet.
And the belt.. totally random.. but it goes in a set with the wrist shackles I guess. Plus it breaks the monotony in the body cloth.
I'd love to use this somewhere in a char or a mod.. maybe as a summon move.. but animating the cloth is gonna kill me. (Or maybe a full flying char ala Aeron or Ether).
(08-06-2009, 11:24 PM)Apocalipsis Wrote: It seems like you have to do freaking perfect sprites to get some nice feedback now.. I know it's childish but I kinda don't like when newbie/rookie spriters get better feedback than experienced sprites (You or Yinyin, to give examples (even if Yinyin doesn't seems to be around too much)).
I just didn't commented on it as I'm quite lazy. I really like it, specially the position (I find it kinda dynamic, even if it's not a strange position). Skull is nice too. Oh, and it looks kinda better with black background, I can see the arms easily than with grey background.
No worries about childishness.. you won't beat me there. I'm playing a childish game of my own in my mind too with the misc sprites.(If you noticed I don't normally do misc sprites.) I'll let you guess what it is. No prizes for getting it right though.
And I felt that black background made it hard to see the cloth. that's why I picked grey. haha. but i guess you're right and grey makes it harder to see the hands.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
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08-07-2009, 03:52 PM
(This post was last modified: 08-07-2009, 03:59 PM by Reaper.)
Quote:I'd love to use this somewhere in a char or a mod.. maybe as a summon move.. but animating the cloth is gonna kill me. (Or maybe a full flying char ala Aeron or Ether).
 In my eyes a summon move is much easier to sprite than a whole char.
Oh, and I guess they don't comment on yours because it isn't that easy to find "mistakes" in it. Like Apoc said: "I just didn't commented on it as I'm quite lazy". Thats probably the reason for many of us. Its just much easier to give critics to a not-that-good sprite + it might really help those people to improve. I don't know how I should help you to improve 
But to make you happy, I think that( if I understand the direction of the sword right) it seems to be enlightened from the bottom-left corner while the rest is enlightened from the top-right corner. Of course light could fall on that part of the sword, too, but then the now dark parts should probably be lighter.
And this belt... Is there a reason why it has a dark outline?
Well, now that I already posted I feel like I have to show a sprite, too. As you can see its a scary werewolf which sadly doesn't look that scary. I made it on two backgrounds because the shading is strange for those dark colours. Hope you can see it good.
![[Image: scratchtry.png]](http://img30.imageshack.us/img30/2606/scratchtry.png)
Maybe one of the good spriters is now encouraged to do one, too. I would really like to see that.
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(08-07-2009, 03:52 PM)Reaper Wrote: Well, now that I already posted I feel like I have to show a sprite, too. As you can see its a scary werewolf which sadly doesn't look that scary. I made it on two backgrounds because the shading is strange for those dark colours. Hope you can see it good.
![[Image: scratchtry.png]](http://img30.imageshack.us/img30/2606/scratchtry.png)
Maybe one of the good spriters is now encouraged to do one, too. I would really like to see that.
Try working on the anatomy and pose. get reference images online for that purpose. I always test out poses with just outlines before I start doing the actual sprite.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
Posts: 813
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Joined: Mar 2009
 Now that I've looked at some "real" pictures, I see how epically I failed(oh my god)... Thank you very much.
Here is a new try to restore my reputation.
![[Image: scratchtry.png]](http://img195.imageshack.us/img195/2606/scratchtry.png)
(There is another difference than the colours, look at the back.) I'm not 100% satisfied with the second arm and the left foot( from our view), but editing makes it only worse. Its much better than my old one anyway.
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Where does his arms start? On your sprite, it looks like they come out of his chest.
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08-08-2009, 03:36 PM
(This post was last modified: 08-08-2009, 03:37 PM by Siegvar.)
![[Image: werewolf.png]](http://img339.imageshack.us/img339/2623/werewolf.png)
My werewolf. (Julian sized.)
Anatomy is important to study... especially when doing anthropomorphs like werewolves.
You need to be clear about where and how each limb joins to the body, and how the body itself is structured.
There are many variations on how a werewolves's neck and shoulders join to the chest, but even then, its no excuse to just blindly try and chuck the arm on the body. You need to understand that each style creates a different look, and then pick which anatomical style you want.
For mine, I chose a more real wolf style head to shoulders joint(Where the neck isn't very mobile, and thus, the entire body is hunched forward to get the head in position to see forward.), and a heavy set human arm to shoulder joint style.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
Thanks given by:
Posts: 813
Threads: 17
Joined: Mar 2009
08-08-2009, 04:57 PM
(This post was last modified: 08-08-2009, 05:20 PM by Reaper.)
Wow, that really is freakishly awesome. I'm just wondering why his body is so white while the rest is grey, but well... Additionally, as the (for us) left arm is more bowed, the second one should go further down, means the claw should be visible above the foot. But nevertheless its just great.
And the arms of my wolf aren't supposed to start at the chest, I forgot a small but important part of the shading. It was ment like this:
![[Image: scratchtry.png]](http://img522.imageshack.us/img522/2606/scratchtry.png)
Its just a small change, so no need to comment on it, I just wanted to say it.( second one with stronger highlights)
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(08-08-2009, 04:57 PM)Reaper Wrote: Wow, that really is freakishly awesome. I'm just wondering why his body is so white while the rest is grey, but well... Additionally, as the (for us) left arm is more bowed, the second one should go further down, means the claw should be visible above the foot. But nevertheless its just great.
lol. I got lazy near the end of the sprite and decided to try and "hide" the other claw. Guess I failed.
And I just noticed I forgot to give him a tail.
The white body.. hmm.. well.. it does look kind of out of place. maybe I'll fix that sometime in the future(or not... depends on my mood.)
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
Thanks given by:
Posts: 1,694
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08-09-2009, 01:50 AM
(This post was last modified: 08-09-2009, 01:51 AM by Alectric.)
oh man...isnt anyone gonna comment on my crab guy? 
i thought i would try a softer shading technique, but i dont think it went to well:
![[Image: braiiiiins.png]](http://img443.imageshack.us/img443/7900/braiiiiins.png)
brains....
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(08-09-2009, 01:50 AM)Alectric Wrote: oh man...isnt anyone gonna comment on my crab guy? 
i thought i would try a softer shading technique, but i dont think it went to well:
![[Image: braiiiiins.png]](http://img443.imageshack.us/img443/7900/braiiiiins.png)
brains....
WTF is that?!? It's creepy!
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