06-25-2008, 04:01 PM
How to break the caught without the lil bug which makes you hanging in the air after a move?
For example:
If you do this you'll hang in the air after the move!
Now, I solved the problem this way:
1) Make a frame 170/state: 10/next: 140/hit_a: 0 hit_d: 0 hit_j: 0
without a cpointand with mp-costs
2) Then make following links: hit_a: 170 hit_d: 170 hit_j: 170
and put them into the caught frames...
Here my example:
Not bad, huh?
For example:
Code:
<frame> 136 picked_caught
pic: 33 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 70 hit_d: 111 hit_j: 210
cpoint:
kind: 2 x: 27 y: 46
cpoint_end:
wpoint:
kind: 1 x: 36 y: 38 weaponact: 33 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
If you do this you'll hang in the air after the move!
Now, I solved the problem this way:
1) Make a frame 170/state: 10/next: 140/hit_a: 0 hit_d: 0 hit_j: 0
without a cpointand with mp-costs
2) Then make following links: hit_a: 170 hit_d: 170 hit_j: 170
and put them into the caught frames...
Here my example:
Code:
<frame> 130 picked_caught
pic: 53 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 170 hit_d: 170 hit_j: 170
cpoint:
kind: 2 x: 42 y: 39
fronthurtact: 132 backhurtact: 131
cpoint_end:
wpoint:
kind: 1 x: 19 y: 53 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 14 w: 28 h: 66
bdy_end:
<frame_end>
<frame> 131 picked_caught
pic: 54 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 170 hit_d: 170 hit_j: 170
cpoint:
kind: 2 x: 43 y: 39
fronthurtact: 132 backhurtact: 132
cpoint_end:
wpoint:
kind: 1 x: 21 y: 52 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 14 w: 28 h: 66
bdy_end:
<frame_end>
<frame> 132 picked_caught
pic: 55 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 170 hit_d: 170 hit_j: 170
cpoint:
kind: 2 x: 41 y: 39
fronthurtact: 131 backhurtact: 131
cpoint_end:
wpoint:
kind: 1 x: 22 y: 51 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 14 w: 28 h: 66
bdy_end:
<frame_end>
<frame> 133 picked_caught
pic: 30 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 170 hit_d: 170 hit_j: 170
cpoint:
kind: 2 x: 33 y: 36
cpoint_end:
wpoint:
kind: 1 x: 35 y: 46 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 134 picked_caught
pic: 31 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 170 hit_d: 170 hit_j: 170
cpoint:
kind: 2 x: 37 y: 28
cpoint_end:
wpoint:
kind: 1 x: 31 y: 41 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 135 picked_caught
pic: 32 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 170 hit_d: 170 hit_j: 170
cpoint:
kind: 2 x: 31 y: 22
cpoint_end:
wpoint:
kind: 1 x: 34 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 136 picked_caught
pic: 33 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 170 hit_d: 170 hit_j: 170
cpoint:
kind: 2 x: 27 y: 46
cpoint_end:
wpoint:
kind: 1 x: 36 y: 38 weaponact: 33 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 137 picked_caught
pic: 34 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 71 hit_a: 170 hit_d: 170 hit_j: 170
cpoint:
kind: 2 x: 33 y: 68
cpoint_end:
wpoint:
kind: 1 x: 33 y: 75 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 138 picked_caught
pic: 35 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 170 hit_d: 170 hit_j: 170
cpoint:
kind: 2 x: 34 y: 54
cpoint_end:
wpoint:
kind: 1 x: 39 y: 69 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 139 picked_caught
pic: 40 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 170 hit_d: 170 hit_j: 170
cpoint:
kind: 2 x: 40 y: 36
cpoint_end:
wpoint:
kind: 1 x: 17 y: 50 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 140 picked_caught
pic: 41 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 170 hit_d: 170 hit_j: 170
cpoint:
kind: 2 x: 36 y: 38
cpoint_end:
wpoint:
kind: 1 x: 26 y: 45 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 141 picked_caught
pic: 42 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 170 hit_d: 170 hit_j: 170
cpoint:
kind: 2 x: 44 y: 40
cpoint_end:
wpoint:
kind: 1 x: 26 y: 41 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 142 picked_caught
pic: 43 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 170 hit_d: 170 hit_j: 170
cpoint:
kind: 2 x: 46 y: 51
cpoint_end:
wpoint:
kind: 1 x: 26 y: 53 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 143 picked_caught
pic: 44 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 74 hit_a: 170 hit_d: 170 hit_j: 170
cpoint:
kind: 2 x: 45 y: 66
cpoint_end:
wpoint:
kind: 1 x: 30 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 144 picked_caught
pic: 45 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 170 hit_d: 170 hit_j: 170
cpoint:
kind: 2 x: 42 y: 55
cpoint_end:
wpoint:
kind: 1 x: 32 y: 66 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 170 picked_caught
pic: 41 state: 10 wait: 5 next: 140 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 70
wpoint:
kind: 1 x: 26 y: 45 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
Not bad, huh?
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