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Luti's Sprites
First of all did you tried Apocalips way, with half pixel.
Also can you try make it with sleeves but really short ones okay.
I am back, not really.
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(10-08-2009, 07:25 PM)Elias Wrote:  First of all did you tried Apocalips way, with half pixel.
Also can you try make it with sleeves but really short ones okay.

Sure, just wait for the upload (i only get an hr to use internet)
also I just realized what parts were wrong on the gif
(the left arm looks like it's just wabbling :))
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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IMO it looks good, but the legs look a bit static. I dunno...
Try making them move a bit :D

TITLE: a idea
make cave for bear?
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(10-09-2009, 01:44 PM)snorsorbet Wrote:  IMO it looks good, but the legs look a bit static. I dunno...
Try making them move a bit :D

in most breathing frames the legs don't move...
but i'll show ya anyways...
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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No, but the pose is so open compared to other sprites; I still think the legs should move at least a little bit :D

TITLE: a idea
make cave for bear?
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Okay i fixed it, here is the new breathing frames :)
[Image: zalfabreath0.gif] (this one i like best)
I took ur advise but it didn't turn out right, as i hoped it would have (i think i stretched the pixels too much)
[Image: zalfabreath1.gif] ( funny looking Xd )
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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Yeah, the legs move too much. It should be a more subtle movement.
You're at least going in the right direction :P

TITLE: a idea
make cave for bear?
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(10-12-2009, 05:34 PM)snorsorbet Wrote:  Yeah, the legs move too much. It should be a more subtle movement.
You're at least going in the right direction :P

do u want her legs to bend or sway?
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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I think to bend it will be better and try to make the lower cloths move more with the legs so it will look more realistic and can you make the head move a little bit just like a pixel.
All the rest is perfect and a suggestion Kay that you might start making breathing frames for a sprite to get better at that because you need some practice on breathing.

Home-topic:
Yay, I fannily home from South Caroline and its freezing in VA and I threw up last night.
I am back, not really.
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(10-12-2009, 11:40 PM)Elias Wrote:  
What Elias said (Click to View)
@Elias
good for u :P
Anyways i shouldn't concentrate soo much on the breathing...
I'll procrastinate and do that at the end :)
by the way anybody got any ideas for her?
nobody pm'd me 'bout her (besides Elias)
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