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[Character] Drunken Bandit
#1
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#2
really nice idea and creative :D
but can you explain how vomit or burp hurts?
[Image: 2aGKf.png]

My Sprites

Signature Made By DesignHeaven
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#3
instead of defending, he should stumble backwards :P
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#4
If he is able to pick up weapons (I didn't play him) he could randomly let them fall down again.

EDIT: No, randomly didn't have any special purpose. But it sounds weird if I'd say "he could regularly let them fall down again." :P
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#5
(10-29-2009, 07:19 PM)Lauli Wrote:  randomly

That word did have purpose or not?
If did, then I think it's hard to do.


Oh, and hey, that's an awesome thing char. I love random chars. Really.
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#6
So he picks up a knife and holds it like normal LF2 chars.
But then all of the sudden he lets the knife fall down again, because he is too drunk to hold a knife.
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#7
let the k3 teleport via k8 before it catches.
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#8
not if you use action: 0 (should work)

@below: or that :P
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#9
use wpoint/kind: 3
Then he just lets it fall, without any hurting.
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#10
(10-29-2009, 06:02 PM)Gad Wrote:  @Help needed:
-Transformation Bandit -> Drunken Bandit, when he drinks beer.
-Any other ideas?

Its done.I liked the idea that much so I bother to make it.

http://img338.imageshack.us/i/drunken.mp4/ Well I used wait : 90 in the ball(Drunken) cause its would be a lot longer as a video.You could change it into wait: 300.


(10-29-2009, 08:00 PM)Bamboori Wrote:  let the k3 teleport via k8 before it catches.

I used only ik8 & I know that ik3 move the characters.Its come in mind.
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