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[Character] Drunken Bandit
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10-29-2009, 06:12 PM
really nice idea and creative
![]() but can you explain how vomit or burp hurts?
If he is able to pick up weapons (I didn't play him) he could randomly let them fall down again.
EDIT: No, randomly didn't have any special purpose. But it sounds weird if I'd say "he could regularly let them fall down again." :P
10-29-2009, 07:33 PM
10-29-2009, 07:45 PM
So he picks up a knife and holds it like normal LF2 chars.
But then all of the sudden he lets the knife fall down again, because he is too drunk to hold a knife. Thanks given by: Simoneon
not if you use action: 0 (should work)
@below: or that :P
10-29-2009, 08:09 PM
use wpoint/kind: 3
Then he just lets it fall, without any hurting. (10-29-2009, 06:02 PM)Gad Wrote: @Help needed: Its done.I liked the idea that much so I bother to make it. http://img338.imageshack.us/i/drunken.mp4/ Well I used wait : 90 in the ball(Drunken) cause its would be a lot longer as a video.You could change it into wait: 300. (10-29-2009, 08:00 PM)Bamboori Wrote: let the k3 teleport via k8 before it catches. I used only ik8 & I know that ik3 move the characters.Its come in mind. |
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