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[solved] MP, HP usage tag doesn't work
#1
sorry for reasking this but now its some kinda weird
i've made a special move on a character, but the MP usage tag in frame 242 and 243 doesnt' work

    DC-Code:
<frame> 239 Amaterasu
   pic: 11  state: 3  wait: 5  next: 240  dvx: 550  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
sound: data\015.wav 
   bpoint:
      x: 39  y: 33
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 240 Amaterasu
   pic: 13  state: 3  wait: 5  next: 241  dvx: 550  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 39  y: 33
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 241 Amaterasu
   pic: 14  state: 3  wait: 5  next: 242  dvx: 550  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 39  y: 33
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 242 Amaterasu
   pic: 15  state: 3  wait: 3  next: 243  dvx: 550  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 300  hit_j: 0 mp: -1100
sound: data\020.wav
   opoint:
      kind: 1  x: 130  y: 110  action: 0  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
   bpoint:
      x: 39  y: 33
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 53  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 243 Amaterasu
   pic: 15  state: 3  wait: 3  next: 242  dvx: 550  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 300  hit_j: 0 mp: -1100
sound: data\020.wav
   opoint:
      kind: 1  x: 130  y: 110  action: 0  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
   bpoint:
      x: 39  y: 33
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 53  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>


when i the MP usage frame is playing, the MP gone empty :S
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#2
next: mp: -### doesn't work with the xxyyy format. it only works with subtracting mp.

also, if you're gonna use next: mp: -###, your hit_d: and hit_j: should both be the ending frame (if the char has not enough mp), and you can't use 999 for this.



Azriel~
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#3
is there a method to decrease the HP of a char on that move?
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#4
I hope I didn't say something you knew.

Firen explosion (Click to View)
If you want him to constantly lose hp you gonna have to use a t3 with state: 18 that hit has bdy or t3(state: 3005) that a hit tha t0 bdy that has state: 10.

Just use the ntsd method. A ball that hit its owner. Yes its make him to shake. =/=.

You could use hit_a: in the move to the first frame and that will cost hp/mp too using the mp tag that is.

I hope I'm clear.
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