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[solved] Mana loading bug?
#1
[Image: 59861042.gif]
look
1. I'm punching
2. When opponent hit me during loading then my char use konohamaru_1.bmp not konohamaru_0.bmp
Here is code of loading(frame 275 is first):
(sorry for my english, I hope you understand me)
    DC-Code:
<frame> 275 chakra
   pic: 70  state: 3  wait: 3  next: 276  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
 sound: data\chakra.wav
   wpoint:
      kind: 1  x: 46  y: 48  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 26  w: 37  h: 53
   bdy_end:
<frame_end>
 
<frame> 276 chakra
   pic: 70  state: 17  wait: 3  next: 272  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
 opoint:
      kind: 2  x: 42  y: 51  action: 20  dvx: 0  dvy: 0  oid: 123  facing: 0
   opoint_end:
wpoint:
      kind: 1  x: 79  y: 2  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 26  w: 37  h: 53
   bdy_end:
<frame_end>
 
<frame> 272 chakra
   pic: 70  state: 17  wait: 1  next: 273  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 274  hit_d: 274  hit_j: 274
  opoint:
      kind: 1  x: 47 y: 50  action: 4  dvx: 0 dvy: 0  oid: 203
   opoint_end:
   wpoint:
      kind: 1  x: 39  y: 12 weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 26  w: 37  h: 53
   bdy_end:
<frame_end>
 
<frame> 273 chakra
   pic: 70 state: 17  wait: 11  next: 272  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 274  hit_d: 274  hit_j: 274
   wpoint:
      kind: 1  x: 39  y: 30  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 26  w: 37  h: 53
   bdy_end:
<frame_end>
 
<frame> 274 chakra
   pic: 70  state: 15  wait: 25  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 39  y: 30  weaponact: 40  attacking: 0  dvx: 100 dvy: -1 cover: 1
   wpoint_end:
   bdy:
      kind: 0  x: 10  y: 38  w: 54  h: 21
   bdy_end:
   bdy:
      kind: 0  x: 26  y: 55  w: 32  h: 26
   bdy_end:
<frame_end>
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#2
my guess is you're using state: 8### on your character in the injured frames. you have to account for the pic: # +140 after transforming. search mainsite for transform



Azriel~
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#3
umm... but this isn't transform.
i have added +140, and it is still the same
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#4
it's because you don't drop that invisible beer bottle which is spwaned, so your char automatically goes to the weapon punching frames
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Thanks given by: ziom10
#5
yeah thx man i changed kind in injured frames
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