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[solved] tao won't replace bandit
#1
so basically i attempted to replace bandit with yin yin tao (from julios six sword) but in stage mode tao never come on screen can some one help me solve this.

    DC-Code:
<bmp_begin>
name: Tao
head: data\taotemple\tao_f.bmp
small: data\taotemple\tao_s.bmp
file(0-139): data\taotemple\tao.bmp  w: 79  h: 79  row: 10  col: 14
file(140-69): data\taotemple\bao.bmp  w: 79  h: 79  row: 10  col: 4
walking_frame_rate 3
walking_speed 4.000000
walking_speedz 2.000000
running_frame_rate 3
running_speed 8.000000
running_speedz 1.300000
heavy_walking_speed 3.000000
heavy_walking_speedz 1.500000
heavy_running_speed 5.000000
heavy_running_speedz 0.800000
jump_height -16.299999
jump_distance 8.000000
jump_distancez 3.000000
dash_height -11.000000
dash_distance 15.000000
dash_distancez 4.000000
rowing_height 999.000000
rowing_distance 5.000000
<bmp_end>
 
<frame> 0 standing
   pic: 0  state: 0 wait: 3  next: 1  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 211
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 1 standing
   pic: 1  state: 0 wait: 3  next: 2  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 211
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 2 standing
   pic: 2  state: 0 wait: 3  next: 3  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 211
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 3 standing
   pic: 3  state: 0 wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 211
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 5 walking
   pic: 0  state: 1 wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 211
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 6 walking
   pic: 4  state: 1 wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 211
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 7 walking
   pic: 5  state: 1 wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 211
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 8 walking
   pic: 6  state: 1 wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 211
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 9 dasher
   pic: 21  state: 7 wait: 0  next: 216  dvx: 10  dvy: -6 dvz: 2  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 10 dasher
   pic: 21  state: 7 wait: 0  next: 213  dvx: 15  dvy: -11 dvz: 4  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\017.wav
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 11 dasher
   pic: 21  state: 7 wait: 0  next: 216  dvx: 15  dvy: -5 dvz: 5  centerx: 22  centery: 75  hit_a: 12  hit_d: 103  hit_j: 10 mp: -20
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 12 dasher
   pic: 21  state: 7 wait: 0  next: 90  dvx: 15  dvy: -11 dvz: 4  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\017.wav 
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 20 punch
   pic: 10  state: 3 wait: 1  next: 61  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 99999 y: 0 weaponact: 1000
 wpoint_end:
<frame_end>
 
<frame> 25 punch
   pic: 10  state: 3 wait: 1  next: 61  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 99999 y: 0 weaponact: 1000
 wpoint_end:
<frame_end>
 
<frame> 30 jump_attack
   pic: 21  state: 7 wait: 0  next: 31  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 99999 y: 0 weaponact: 1000
 wpoint_end:
<frame_end>
 
<frame> 31 jump_attack
   pic: 15  state: 3  wait: 7  next: 32  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   itr:
      kind: 0  x: 29  y: 42  w: 35  h: 24  dvx: 1 dvy: -1 arest: 10 bdefend: 16  injury: 20  
   itr_end:
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
<frame_end>
 
<frame> 32 jump_attack
   pic: 21  state: 7 wait: 1  next: 999  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
<frame_end>
 
<frame> 40 jump_attack
   pic: 21  state: 7 wait: 0  next: 31  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 99999 y: 0 weaponact: 1000
 wpoint_end:
<frame_end>
 
<frame> 52 jump_attack
   pic: 21  state: 7 wait: 0  next: 31  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 99999 y: 0 weaponact: 1000
 wpoint_end:
<frame_end>
 
<frame> 60 punch
   pic: 10  state: 3 wait: 1  next: 61  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
<frame_end>
 
<frame> 61 punch
   pic: 11  state: 3 wait: 0  next: 62  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 18  y: 34  w: 54  h: 22 arest: 10 dvx: 1  bdefend: 16  injury: 20  
   itr_end:
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
<frame_end>
 
<frame> 62 punch
   pic: 12  state: 3 wait: 5  next: 999  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 29  y: 44  w: 39  h: 19 arest: 10 dvx: 1  bdefend: 16  injury: 20  
   itr_end:
 opoint:
 kind: 2 x: 0 y: 0 action: 380 dvx: 0 dvy: 0 oid: 236 facing: 0
 opoint_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
<frame_end>
 
<frame> 64 punch
   pic: 14  state: 3 wait: 4  next: 62  dvx: 5  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   itr:
      kind: 0  x: 29  y: 42  w: 35  h: 24  dvx: 10  fall: 60  vrest: 15  bdefend: 16  injury: 35  
   itr_end:
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
<frame_end>
 
<frame> 65 punch
   pic: 10  state: 3 wait: 1  next: 61  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
<frame_end>
 
<frame> 70 super_punch
   pic: 13  state: 7 wait: 2  next: 64  dvx: -1  dvz: 1  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 99999 y: 0 weaponact: 1000
 wpoint_end:
<frame_end>
 
<frame> 80 jump_attack
   pic: 28  state: 3 wait: 1  next: 81  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 1000
 wpoint_end:
<frame_end>
 
<frame> 81 jump_attack
   pic: 29  state: 3 wait: 0  next: 82  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 18  y: 34  w: 54  h: 22 dvx: 2  dvy: 4  fall: 70  vrest: 20  bdefend: 60  injury: 45  
   itr_end:
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
<frame_end>
 
<frame> 82 jump_attack
   pic: 15  state: 3 wait: 5  next: 999  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 29  y: 42  w: 35  h: 24  dvx: 2  dvy: 4  fall: 70  vrest: 20  bdefend: 60  injury: 45  
   itr_end:
 opoint:
 kind: 2 x: 0 y: 0 action: 380 dvx: 0 dvy: 0 oid: 236 facing: 0
 opoint_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
<frame_end>
 
<frame> 90 dash_attack
   pic: 15  state: 3  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   itr:
      kind: 0  x: 29  y: 42  w: 35  h: 24  dvx: 12  fall: 70  vrest: 20  bdefend: 60  injury: 45  
   itr_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
<frame_end>
 
<frame> 94 dasher
   pic: 35  state: 7 wait: 0  next: 11  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 95 def
   pic: 35  state: 7 wait: 0  next: 96  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 96 def
   pic: 35  state: 7 wait: 0  next: 97  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 400  y: 75  action: 363  dvx: 0  dvy: 0  oid: 235  facing: 0
   opoint_end:
<frame_end>
 
<frame> 97 def
   pic: 35  state: 7 wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 99 def
   pic: 175  state: 8057 wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 100 falling
   pic: 32  state: 12  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 4  x: 20  y: 20  w: 39  h: 39  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
 wpoint:
 kind: 1 x: 99999 y: 0 weaponact: 1000
 wpoint_end:
   bdy:
      kind: 0  x: 20  y: 20  w: 39  h: 39
   bdy_end:
<frame_end>
 
<frame> 102 defend
   pic: 35  state: 7 wait: 2  next: 110  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 103 defend
   pic: 35  state: 7 wait: 0  next: 104  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 104 defend
   pic: 35  state: 7 wait: 2  next: 110  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\012.wav 
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 108 falling
   pic: 32  state: 12  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 4  x: 20  y: 20  w: 39  h: 39  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
 wpoint:
 kind: 1 x: 99999 y: 0 weaponact: 1000
 wpoint_end:
   bdy:
      kind: 0  x: 20  y: 20  w: 39  h: 39
   bdy_end:
<frame_end>
 
<frame> 110 defend
   pic: 22  state: 7 wait: 12  next: 999  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 209
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 111 defend
   pic: 23  state: 7 wait: 1  next: 110  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 70  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 112 broken_defend
   pic: 23  state: 7 wait: 0  next: 70  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 130 picked_caught
   pic: 17  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 27  y: 45
      fronthurtact: 132 backhurtact: 131 
   cpoint_end:
 wpoint:
 kind: 1 x: 999999 y: 0 weaponact: 1000
 wpoint_end:
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
<frame_end>
 
<frame> 131 picked_caught
   pic: 19  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 27  y: 45
      fronthurtact: 132 backhurtact: 132 
   cpoint_end:
 wpoint:
 kind: 1 x: 999999 y: 0 weaponact: 1000
 wpoint_end:
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
<frame_end>
 
<frame> 132 picked_caught
   pic: 16  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 27  y: 45
      fronthurtact: 131 backhurtact: 131 
   cpoint_end:
 wpoint:
 kind: 1 x: 999999 y: 0 weaponact: 1000
 wpoint_end:
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
<frame_end>
 
<frame> 133 picked_caught
   pic: 30  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 39  y: 39
 
   cpoint_end:
 wpoint:
 kind: 1 x: 999999 y: 0 weaponact: 1000
 wpoint_end:
<frame_end>
 
<frame> 134 picked_caught
   pic: 31  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 39  y: 39
 
   cpoint_end:
 wpoint:
 kind: 1 x: 999999 y: 0 weaponact: 1000
 wpoint_end:
<frame_end>
 
<frame> 135 picked_caught
   pic: 32  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 39  y: 39
 
   cpoint_end:
 wpoint:
 kind: 1 x: 999999 y: 0 weaponact: 1000
 wpoint_end:
<frame_end>
 
<frame> 136 picked_caught
   pic: 33  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 39  y: 39
 
   cpoint_end:
 wpoint:
 kind: 1 x: 999999 y: 0 weaponact: 1000
 wpoint_end:
<frame_end>
 
<frame> 137 picked_caught
   pic: 34  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 39  y: 39
 
   cpoint_end:
 wpoint:
 kind: 1 x: 999999 y: 0 weaponact: 1000
 wpoint_end:
<frame_end>
 
<frame> 138 picked_caught
   pic: 32  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 55  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 39  y: 39
 
   cpoint_end:
 wpoint:
 kind: 1 x: 999999 y: 0 weaponact: 1000
 wpoint_end:
<frame_end>
 
<frame> 139 picked_caught
   pic: 30  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 39  y: 39
 
   cpoint_end:
 wpoint:
 kind: 1 x: 999999 y: 0 weaponact: 1000
 wpoint_end:
<frame_end>
 
<frame> 140 picked_caught
   pic: 25  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 39  y: 39
 
   cpoint_end:
 wpoint:
 kind: 1 x: 999999 y: 0 weaponact: 1000
 wpoint_end:
<frame_end>
 
<frame> 141 picked_caught
   pic: 26  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 39  y: 39
 
   cpoint_end:
 wpoint:
 kind: 1 x: 999999 y: 0 weaponact: 1000
 wpoint_end:
<frame_end>
 
<frame> 142 picked_caught
   pic: 27  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 39  y: 39
 
   cpoint_end:
 wpoint:
 kind: 1 x: 999999 y: 0 weaponact: 1000
 wpoint_end:
<frame_end>
 
<frame> 143 picked_caught
   pic: 44  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 39  y: 39
 
   cpoint_end:
 wpoint:
 kind: 1 x: 999999 y: 0 weaponact: 1000
 wpoint_end:
<frame_end>
 
<frame> 144 picked_caught
   pic: 26  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 55  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 39  y: 39
 
   cpoint_end:
 wpoint:
 kind: 1 x: 999999 y: 0 weaponact: 1000
 wpoint_end:
<frame_end>
 
<frame> 180 falling
   pic: 30  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 4  x: 20  y: 20  w: 39  h: 39  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 20  y: 20  w: 39  h: 39
   bdy_end:
 wpoint:
 kind: 1 x: 999999 y: 0 weaponact: 1000
 wpoint_end:
<frame_end>
 
<frame> 181 falling
   pic: 31  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 4  x: 20  y: 20  w: 39  h: 39  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 20  y: 20  w: 39  h: 39
   bdy_end:
<frame_end>
 
<frame> 182 falling
   pic: 32  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 4  x: 20  y: 20  w: 39  h: 39  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 20  y: 20  w: 39  h: 39
   bdy_end:
<frame_end>
 
<frame> 183 falling
   pic: 33  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 4  x: 20  y: 20  w: 39  h: 39  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 20  y: 20  w: 39  h: 39
   bdy_end:
<frame_end>
 
<frame> 184 falling
   pic: 34  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 185 falling
   pic: 32  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 55  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 186 falling
   pic: 24  state: 15  wait: 0  next: -180  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 187 falling
   pic: 24  state: 15  wait: 0  next: -180  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 188 falling
   pic: 24  state: 15  wait: 0  next: -180  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 189 falling
   pic: 24  state: 15  wait: 0  next: -180  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 190 falling
   pic: 24  state: 15  wait: 0  next: -180  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 191 falling
   pic: 24  state: 15  wait: 0  next: -180  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
 
<frame> 200 ice
   pic: 7  state: 15  wait: 2  next: 201  dvx: 0  dvy: 0  centerx: 33  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 0  y: 2  w: 66  h: 77
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 201 ice
   pic: 8  state: 13  wait: 90  next: 202  dvx: 0  dvy: 0  centerx: 33  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 14  x: 0  y: 2  w: 66  h: 77 vrest: 1
   itr_end:
   bdy:
      kind: 0  x: 0  y: 2  w: 66  h: 77
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 202 ice
   pic: 7  state: 15  wait: 1  next: 182  dvx: -4  dvy: -3  centerx: 33  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 0  y: 2  w: 66  h: 77
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
 
 
<frame> 203 fire
   pic: 36  state: 18  wait: 1  next: 204  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 4  x: 20  y: 20  w: 39  h: 39  dvx: -6  dvy: -6  fall: 9999  vrest: 10  bdefend: 16  injury: 30 
      effect: 20
   itr_end:
 wpoint:
 kind: 1 x: 999999 y: 0 weaponact: 1000
 wpoint_end:
   bdy:
      kind: 0  x: 20  y: 20  w: 39  h: 39
   bdy_end:
<frame_end>
 
<frame> 204 fire
   pic: 37  state: 18  wait: 1  next: 203  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 4  x: 20  y: 20  w: 39  h: 39  dvx: -6  dvy: -6  fall: 9999  vrest: 10  bdefend: 16  injury: 30 
      effect: 20
   itr_end:
 wpoint:
 kind: 1 x: 999999 y: 0 weaponact: 1000
 wpoint_end:
   bdy:
      kind: 0  x: 20  y: 20  w: 39  h: 39
   bdy_end:
<frame_end>
 
<frame> 205 fire
   pic: 38  state: 18  wait: 1  next: 206  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 4  x: 20  y: 20  w: 39  h: 39  dvx: -6  dvy: -6  fall: 9999  vrest: 10  bdefend: 16  injury: 30 
      effect: 20
   itr_end:
 wpoint:
 kind: 1 x: 999999 y: 0 weaponact: 1000
 wpoint_end:
   bdy:
      kind: 0  x: 20  y: 20  w: 39  h: 39
   bdy_end:
<frame_end>
 
<frame> 206 fire
   pic: 39  state: 18  wait: 1  next: 205  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 4  x: 20  y: 20  w: 39  h: 39  dvx: -6  dvy: -6  fall: 9999  vrest: 10  bdefend: 16  injury: 30 
      effect: 20
   itr_end:
 wpoint:
 kind: 1 x: 999999 y: 0 weaponact: 1000
 wpoint_end:
   bdy:
      kind: 0  x: 20  y: 20  w: 39  h: 39
   bdy_end:
<frame_end>
 
<frame> 209 jump
   pic: 35  state: 7 wait: 2  next: 212  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\017.wav 
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 210 stab
   pic: 13  state: 7 wait: 2  next: 64  dvx: -1  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 99999 y: 0 weaponact: 1000
 wpoint_end:
<frame_end>
 
<frame> 211 jump
   pic: 20  state: 4 wait: 2  next: 212  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\017.wav 
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 212 jump
   pic: 21  state: 4 wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 213 dash
   pic: 21  state: 7 wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 90  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 214 dash
   pic: 21  state: 7 wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 90  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 215 crouch
   pic: 20  state: 15 wait: 2  next: 999  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 102  hit_j: 0
  sound: data\012.wav 
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 216 dasher
   pic: 21  state: 100 wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\017.wav 
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 218 crouch2
   pic: 20  state: 15 wait: 2  next: 999  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 102  hit_j: 0
  sound: data\012.wav 
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 opoint:
 kind: 2 x: 0 y: 0 action: 380 dvx: 0 dvy: 0 oid: 236 facing: 0
 opoint_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 219 crouch2
   pic: 20  state: 15 wait: 2  next: 999  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 102  hit_j: 11
  sound: data\012.wav 
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 220 injured
   pic: 18  state: 11 wait: 2  next: 221  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 221 injured
   pic: 17  state: 11 wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 222 injured
   pic: 19  state: 11 wait: 2  next: 223  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 223 injured
   pic: 18  state: 11 wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 224 injured
   pic: 9  state: 11 wait: 2  next: 223  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 226 injured
   pic: 18  state: 16 wait: 6  next: 227  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 6  x: 6  y: 12  w: 85  h: 68  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 227 injured
   pic: 17  state: 16 wait: 6  next: 228  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 6  x: 6  y: 12  w: 85  h: 68  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 228 injured
   pic: 16  state: 16 wait: 6  next: 229  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 6  x: 6  y: 12  w: 85  h: 68  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 229 injured
   pic: 17  state: 16 wait: 6  next: 999  dvx: 0  dvy: 0  centerx: 22  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 6  x: 6  y: 12  w: 85  h: 68  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 5  y: 12  w: 38  h: 65
   bdy_end:
 wpoint:
 kind: 1 x: 0 y: 0 weaponact: 0
 wpoint_end:
<frame_end>
 
<frame> 230 lying
   pic: 34  state: 14  wait: 30  next: 218  dvx: 0  dvy: 0  centerx: 33  centery: 70  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 231 lying
   pic: 34  state: 14  wait: 30  next: 218  dvx: 0  dvy: 0  centerx: 33  centery: 70  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
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Thanks given by:
#2
can ya show us the data.txt file?
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Thanks given by:
#3
Actually i would like him to descripe HOW he actually attempted to do it...
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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Thanks given by:
#4
i know how you did it.
all you did was delete bandit's text line and put tao's
without changing anything. try putting in bandit's id.
now, thats how you did it.


(if you think six swords is screwing it up, it's not. it has nothing to do with it.)
[Image: joshexsigcopy.png]

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Thanks given by:
#5
close i replace tao id with bandits when that didn't work i opened tao data file but i couldn't identify the problem so i posted here
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Thanks given by:
#6
OMG Please use
Code:
CODE TAGS
.

Actually the problem will (most likely) not be inside the dat-file of Tao but rather in a wrong name or the data.txt, which you still hadn't shown to us yet...



@vv: OH NOES! Btw, who i did making an mistkake?
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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Thanks given by:
#7
file(140-69): data\taotemple\bao.bmp???
You might want to change that to 140-179. I'm not sure if that would prevent him from being in stage mode though.
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Thanks given by:
#8
i don't think this is a sprite problem he iterally never comes on screen and he works fine when i use the LF2.net cheat to use him with bandits ID so it not a wrong name in the data notepad (i have tried renaming tao data to bandit data but that doe'nt work either) , but will fix it sprite issue and post data notepad later
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Thanks given by:
#9
just show is the data.txt already
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Thanks given by: Alblaka
#10
it might have to do with the crouch2 frame (opoint), not very likely though
maybe it's coz not all frames are in the data as well, i've only seen catching and throw lying man frames missing, but that's unlikely
jump frame (210) leads to attack frames, but standing/walking hit_j lead to 211

alright i'm not gonna keep looking. just show us data.txt, maybe stage.dat as well



Azriel~
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