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Hi all, I'm wondering if it is possible to remove the pink "Com" word that appears below a newly installed character in Stage mode? Would a modification to criminal.dat help? If so, how? In other words, I want to make a newly installed character a minion.
Also, how can I give a custom character AI; is it possible to do so without having to replace one of the original LF2 game characters (like Firen or Deep))?
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To your first question - yea, you might edit exe (with ResHacker). It's pretty easy, just edit (make it all black) the bmp which contains pink letters and you're done ;D
About your other question... I think that it's only possible on hex - no DC solution from my side, though.
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@ Ace
you don't have to replace a character if you want to give him the same AI, you can simply just use the same id as that char and don't have to remove him or whatsoever, multiple ID's do work and don't bug the game or whatsoever
and to the first question, if you want it removed on one char only you can give it the id of justin jack jan etc. too, that'd make him a minion without com-logo
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04-02-2010, 04:13 PM
(This post was last modified: 04-02-2010, 04:13 PM by Alblaka.)
(04-02-2010, 04:11 PM)TheNave Wrote: @Ace
you don't have to replace a character if you want to give him the same AI, you can simply just use the same id as that char and don't have to remove him or whatsoever, multiple ID's do work and don't bug the game or whatsoever
WUUUUUUUUUUUUUUUUUT
I thought using the same ID twice in a data.txt leads to a crash always?
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No, it only creates problems in stage mode, as far as I know.
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(04-02-2010, 04:13 PM)Alblaka Wrote: (04-02-2010, 04:11 PM)TheNave Wrote: @Ace
you don't have to replace a character if you want to give him the same AI, you can simply just use the same id as that char and don't have to remove him or whatsoever, multiple ID's do work and don't bug the game or whatsoever
WUUUUUUUUUUUUUUUUUT
I thought using the same ID twice in a data.txt leads to a crash always?
holy NO! it works perfectly, only thing which might mess up is to opoint that id, but characters usually don't opoint themselfes (basic characters, advanced chars might do that in some situations)
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(04-02-2010, 06:31 PM)TheNave Wrote: (04-02-2010, 04:13 PM)Alblaka Wrote: (04-02-2010, 04:11 PM)TheNave Wrote: @Ace
you don't have to replace a character if you want to give him the same AI, you can simply just use the same id as that char and don't have to remove him or whatsoever, multiple ID's do work and don't bug the game or whatsoever
WUUUUUUUUUUUUUUUUUT
I thought using the same ID twice in a data.txt leads to a crash always?
holy NO! it works perfectly, only thing which might mess up is to opoint that id, but characters usually don't opoint themselfes (basic characters, advanced chars might do that in some situations)
errhhh... rly? well i saw same ID thing in NTSD data txt. but... i thought its just NTSD's EXE has something special in it so it could use one ID for many characters without crash.
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04-02-2010, 11:24 PM
(This post was last modified: 04-02-2010, 11:24 PM by forgetlatios.)
(04-02-2010, 11:18 PM)vandesdelca Wrote: (04-02-2010, 06:31 PM)TheNave Wrote: (04-02-2010, 04:13 PM)Alblaka Wrote: (04-02-2010, 04:11 PM)TheNave Wrote: @Ace
you don't have to replace a character if you want to give him the same AI, you can simply just use the same id as that char and don't have to remove him or whatsoever, multiple ID's do work and don't bug the game or whatsoever
WUUUUUUUUUUUUUUUUUT
I thought using the same ID twice in a data.txt leads to a crash always?
holy NO! it works perfectly, only thing which might mess up is to opoint that id, but characters usually don't opoint themselfes (basic characters, advanced chars might do that in some situations)
errhhh... rly? well i saw same ID thing in NTSD data txt. but... i thought its just NTSD's EXE has something special in it so it could use one ID for many characters without crash. maybe the exe is made so id: ? is always this char when opointed or something? maybes i'm wrong, i don't know hex
lol, mass quotation xD
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(04-02-2010, 11:24 PM)forgetlatios Wrote: (04-02-2010, 11:18 PM)vandesdelca Wrote: (04-02-2010, 06:31 PM)TheNave Wrote: (04-02-2010, 04:13 PM)Alblaka Wrote: (04-02-2010, 04:11 PM)TheNave Wrote: @Ace
you don't have to replace a character if you want to give him the same AI, you can simply just use the same id as that char and don't have to remove him or whatsoever, multiple ID's do work and don't bug the game or whatsoever
WUUUUUUUUUUUUUUUUUT
I thought using the same ID twice in a data.txt leads to a crash always?
holy NO! it works perfectly, only thing which might mess up is to opoint that id, but characters usually don't opoint themselfes (basic characters, advanced chars might do that in some situations)
errhhh... rly? well i saw same ID thing in NTSD data txt. but... i thought its just NTSD's EXE has something special in it so it could use one ID for many characters without crash. maybe the exe is made so id: ? is always this char when opointed or something? maybes i'm wrong, i don't know hex
lol, mass quotation xD
it f***ing works, no complains or anything, stop discussing about it already ^.-
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04-03-2010, 01:33 AM
(This post was last modified: 04-03-2010, 09:16 AM by Simoneon.)
It works. Tried before. And I am some random guy who's doesn't mess around with the LF2 folder much (if that helps).
Solved. (Dang wish I could do that.)
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