04-03-2010, 05:22 PM
Thread Rating:
[char] Devid
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04-03-2010, 11:06 PM
man you are good! i only made one sprite for the attack... maybe i'll try again.
stuck at ball clone thing, the hit_a: causing problems... darn combo vid coming up(close range combo, very hard to get timing, i made it easy(spam a) 300dmg, 375 mp)
04-03-2010, 11:22 PM
Well if you like it we could team up.
I make the sprites and you the DCing stuff.
04-04-2010, 12:06 AM
(This post was last modified: 04-04-2010, 07:23 AM by forgetlatios.)
maybe? btw, i made some sprites for the attack, will post dll soon
heres a vid http://www.youtube.com/watch?v=kh_XY0PXK6E <making slight adjustments> updated New link http://www.mediafire.com/file/alvnqwqin4i/Devid.rar
04-04-2010, 08:35 AM
You can make that clone to dissapear after some period of time. What do you think?
Also, in my honest opinion, that long jumped singlong looks weird...
04-04-2010, 08:48 AM
you mean... that he jumped so high? that's for the combo xD
anyways, i think it's ok, he's supposed to be davis' brother and how do i make the clone disappear after some time? the clones are meant for distraction, e.g. if the player targets you, the clones will attack(combo!) and vice versa. so to make it more balanced, i made devid weak at far range(other than palm thing, he has no far ranged attacks) and that means you take a rudolf, clone, and run around xD.
04-04-2010, 08:51 AM
Just opoint another ball which kills the clone in special bdy after some period of time.
You should also consider to make it not overpowered; as you know, playing with overpowered char isn't fun/entertaining.
04-04-2010, 08:53 AM
(This post was last modified: 04-04-2010, 08:55 AM by forgetlatios.)
nah, actually i was going to make it for a mod, lfc(little fighter combo), wait, is that name taken?
anyways, combos don't work unless you're really close, so anyone who is far range can take care of him. ARGH! how do i implement the state: 40?? into the mod? i've tried cfg patcher, using silva's patch thing, still doesn't work
04-06-2010, 10:51 AM
(This post was last modified: 04-06-2010, 10:53 AM by oliveryungo.)
Alright, testing....(get off me, you stubborn beetle!!!)
You should change the AAA move, people dont want to use mp to knock an opponent down... Your phoenix palm looks fairly ok, but is purple (????) and looks awkward. (just eat the jelly!!!) Uppercut looks good and does good damage for mp Your kick down doesn't work most of the time, as well as the explosion..(go back in your ***** box!!) Your readme didn't include your clone move, but suitable mp for 2 clones ( unless they are temporary, which you have been suggesting) Heck, your phoenix palm costs a lot of mp (and does painstakingly little damage) , and you can't use them repeatedly like henry Speed punch is the same as phoenix palm, too much mp and little damage (ignore the brackets above, i'm trying to deal with my new pet(s)) Overall, good char and (a bit) fun to mess around. The only bad thing is that all his moves cost a lot of mp, and runs out really quick..
The lord of critics suddenly appears!
Let's see... Readme and description - 5/10 I'm giving you this because; -Some grammar errors, I'll fix them and upload it later, if you want? -Rather weird instructions, make it clearer please -More description on char moves -Did you credit Aquarelos for the sprites? Idea - 8/10 Pretty creative one. No other words to describe my feelings about this except: "Original". Sprite - 7/10 Despite the sprite's "just-a-recolor", you made your effort in spriting and... Your edited sprites make me laugh! Also in the D>A ones his right hand (in our view) stretches too much >.> Data - 8/10 Your highest point... The char hasn't got flaws, incorrect centerx/y etc. And oh, I like it. Gameplay - 7/10 I like the combo, but if the char's only got one, that's no fun. Overall - 7/10 Nice char actually. All you need is more improvement in readme and sprites. ~Taniaetc The lord of critics disappears after you read this... Graphic Stuff|Tania|Indo Fighter|Sprites|Comics| News of my days: My graphics skills will go better. Eventually... |
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